index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
animation
/
animation_node_state_machine.cpp
Age
Commit message (
Expand
)
Author
2019-02-12
Fix state machine priority for auto advance
Guilherme Felipe
2019-01-27
Fix problem blending from state to state in statemachine node, closes #21944
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-16
Fix sub-transitions not using end_node correctly
Guilherme Felipe
2018-11-04
Removed unnecessary assignments
Wilson E. Alvarez
2018-09-12
Misc. typos
luz.paz
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-25
Fix advancing based on condition in AnimationNodeStateMachinePlayback
Andy Brenneke
2018-08-24
Remove unnecessary print with AnimationNodeStateMachinePlayback
volzhs
2018-08-21
Fix arg name in docs, some copy-paste errors
Poommetee Ketson
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-08
Fix some enum export in new Animation editor.
Fabio Alessandrelli
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
removed print
Juan Linietsky
2018-06-25
State machine animation node
Juan Linietsky