Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-01-25 | Implement missing autorestart in oneshot node, closes #22238 | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-08 | Proper time tracking in AnimationNodeAnimation, closes #22887 | Juan Linietsky | |
2018-08-29 | Add missing copyright headers | Rémi Verschelde | |
2018-08-23 | -Fix blend tree rename, closes #20210 | Juan Linietsky | |
-Fixed activity lines in blend tree | |||
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | |
-Reuse resources -Expose properties in AnimationTree | |||
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-25 | renamed AnimationGraphPlayer to AnimationTree | Juan Linietsky | |
2018-06-21 | Animation Blend Spaces | Juan Linietsky | |
2018-06-18 | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky | |
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback) |