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path: root/scene/animation/animation_blend_tree.cpp
AgeCommit message (Expand)Author
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-02Add missing semicolons to `BIND_ENUM_CONSTANT` macro usesHugo Locurcio
2019-06-03Small fixes to unrechable code, possibly overflows, using NULL pointersqarmin
2019-04-11Set initial value for autorestart_random_delay of AnimationNodeOneShotvolzhs
2019-04-08Fixed uninitialized xfade in AnimationNodeTransitionPouleyKetchoupp
2019-01-25Implement missing autorestart in oneshot node, closes #22238Juan Linietsky
2019-01-09AnimationNodeTransition name begins from 0volzhs
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-20Remove trailing whitespaceRémi Verschelde
2018-11-08Proper time tracking in AnimationNodeAnimation, closes #22887Juan Linietsky
2018-11-04Removed unnecessary assignmentsWilson E. Alvarez
2018-08-29Add missing copyright headersRémi Verschelde
2018-08-23-Fix blend tree rename, closes #20210Juan Linietsky
2018-08-20Crash fixes for material and animtreeJuan Linietsky
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
2018-07-08Fix some enum export in new Animation editor.Fabio Alessandrelli
2018-07-02-Fixes to how hashing happened, now StringName and NodePath use default hashe...Juan Linietsky
2018-06-27Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky
2018-06-25renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky
2018-06-21Animation Blend SpacesJuan Linietsky
2018-06-18-Added AnimationGraphPlayer (still missing features)Juan Linietsky