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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation
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animation_blend_tree.cpp
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Author
2023-01-21
Fix max limit of AnimationNodeTransition input count in the inspector
Silc Renew
2023-01-19
Allow AnimationNodes to restart when transitioning to the same state
Silc Renew
2023-01-19
Add next/reset function to AnimationStateMachine
Silc Renew
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-21
Add animation_started/finished signals to AnimationTree
Silc Renew
2022-12-20
Fixed a bug where negative Blend values were being discarded
Silc Renew
2022-12-01
Refactor process of animation to retrive keys more exactly
Silc Renew
2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-16
Optimize animation blend tree process
Silc Renew
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-26
Change time parameters and variables to double type
Dave Palais
2022-09-15
Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
Rémi Verschelde
2022-09-14
Fix redraw timing in AnimationBlendTreeEditor
Silc Renew
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-08-31
Merge pull request #59919 from piiertho/enhancement/rename-AnimationNodeTrans...
Rémi Verschelde
2022-08-31
enhancement: Rename declared property AnimationNodeTransition::input_count to...
Pierre-Thomas Meisels
2022-08-30
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-22
Merge pull request #63802 from TokageItLab/curve-transition
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
added Curve in animation node transition for better control over cros…
Silc Renew
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-16
refactor sync in AnimationTree
Silc Renew
2022-06-29
fixed Pingpong animation get snaging on the edge in AnimationTree
Silc Renew
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-03-18
Fix inversed ADD_GROUP parameters in AnimationNodeOneShot
Haoyu Qiu
2022-02-04
String: Add contains().
Anilforextra
2022-01-27
More time parameters change type float to double
Silc 'Tokage' Renew
2022-01-25
Expose AnimationNodeOneShot::mix_mode as a property
Wysocki Patryk
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Fix non-const iterators in const methods
Lightning_A
2021-09-21
Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshot
Rémi Verschelde
2021-09-13
Fixed value type and applied small change in AnimationNodeOneShot
Silc 'Tokage' Renew
2021-09-11
fixed AnimationNodeTransition when xfade time is zero
Silc 'Tokage' Renew
2021-08-26
Fix AnimationBlendTree reset on resource loading
PouleyKetchoupp
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-02-11
Improve resource load cache
reduz
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