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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation_blend_tree.cpp
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Author
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-02
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
Hugo Locurcio
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-04-11
Set initial value for autorestart_random_delay of AnimationNodeOneShot
volzhs
2019-04-08
Fixed uninitialized xfade in AnimationNodeTransition
PouleyKetchoupp
2019-01-25
Implement missing autorestart in oneshot node, closes #22238
Juan Linietsky
2019-01-09
AnimationNodeTransition name begins from 0
volzhs
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-20
Remove trailing whitespace
Rémi Verschelde
2018-11-08
Proper time tracking in AnimationNodeAnimation, closes #22887
Juan Linietsky
2018-11-04
Removed unnecessary assignments
Wilson E. Alvarez
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-23
-Fix blend tree rename, closes #20210
Juan Linietsky
2018-08-20
Crash fixes for material and animtree
Juan Linietsky
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-07-08
Fix some enum export in new Animation editor.
Fabio Alessandrelli
2018-07-02
-Fixes to how hashing happened, now StringName and NodePath use default hashe...
Juan Linietsky
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-21
Animation Blend Spaces
Juan Linietsky
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky