Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-10-02 | Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses | Hugo Locurcio | |
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin | |
2019-04-11 | Set initial value for autorestart_random_delay of AnimationNodeOneShot | volzhs | |
2019-04-08 | Fixed uninitialized xfade in AnimationNodeTransition | PouleyKetchoupp | |
2019-01-25 | Implement missing autorestart in oneshot node, closes #22238 | Juan Linietsky | |
2019-01-09 | AnimationNodeTransition name begins from 0 | volzhs | |
and added "state" string for default name not to confuse it as number | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-20 | Remove trailing whitespace | Rémi Verschelde | |
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'` (+ manual revert of some thirdparty code under `platform/android`). | |||
2018-11-08 | Proper time tracking in AnimationNodeAnimation, closes #22887 | Juan Linietsky | |
2018-11-04 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-08-29 | Add missing copyright headers | Rémi Verschelde | |
2018-08-23 | -Fix blend tree rename, closes #20210 | Juan Linietsky | |
-Fixed activity lines in blend tree | |||
2018-08-20 | Crash fixes for material and animtree | Juan Linietsky | |
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | |
-Reuse resources -Expose properties in AnimationTree | |||
2018-07-08 | Fix some enum export in new Animation editor. | Fabio Alessandrelli | |
2018-07-02 | -Fixes to how hashing happened, now StringName and NodePath use default ↵ | Juan Linietsky | |
hasher, this was leading to some severe slowdown in scenarios -Fixes to some duplication scenarios for instanced scenes | |||
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-25 | renamed AnimationGraphPlayer to AnimationTree | Juan Linietsky | |
2018-06-21 | Animation Blend Spaces | Juan Linietsky | |
2018-06-18 | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky | |
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback) |