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path: root/scene/animation/animation_blend_tree.cpp
AgeCommit message (Expand)Author
2022-09-15Merge pull request #65196 from TokageItLab/fix-redraw-anim-treeRémi Verschelde
2022-09-14Fix redraw timing in AnimationBlendTreeEditorSilc Renew
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
2022-08-31Merge pull request #59919 from piiertho/enhancement/rename-AnimationNodeTrans...Rémi Verschelde
2022-08-31enhancement: Rename declared property AnimationNodeTransition::input_count to...Pierre-Thomas Meisels
2022-08-30Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`Hugo Locurcio
2022-08-22Merge pull request #63802 from TokageItLab/curve-transitionRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-18added Curve in animation node transition for better control over cros…Silc Renew
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-16refactor sync in AnimationTreeSilc Renew
2022-06-29fixed Pingpong animation get snaging on the edge in AnimationTreeSilc Renew
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-19Add dedicated macros for property name extractionHaoyu Qiu
2022-05-09Fixed delta & Implement selection of whether or not to seek rootSilc Renew
2022-03-18Fix inversed ADD_GROUP parameters in AnimationNodeOneShotHaoyu Qiu
2022-02-04String: Add contains().Anilforextra
2022-01-27More time parameters change type float to doubleSilc 'Tokage' Renew
2022-01-25Expose AnimationNodeOneShot::mix_mode as a propertyWysocki Patryk
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Fix non-const iterators in const methodsLightning_A
2021-09-21Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshotRémi Verschelde
2021-09-13Fixed value type and applied small change in AnimationNodeOneShotSilc 'Tokage' Renew
2021-09-11fixed AnimationNodeTransition when xfade time is zeroSilc 'Tokage' Renew
2021-08-26Fix AnimationBlendTree reset on resource loadingPouleyKetchoupp
2021-08-09Use doubles for time in animation codeAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-02-11Improve resource load cachereduz
2021-02-10Removed _change_notifyreduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky