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path: root/scene/animation/animation_blend_tree.cpp
AgeCommit message (Expand)Author
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Fix non-const iterators in const methodsLightning_A
2021-09-21Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshotRémi Verschelde
2021-09-13Fixed value type and applied small change in AnimationNodeOneShotSilc 'Tokage' Renew
2021-09-11fixed AnimationNodeTransition when xfade time is zeroSilc 'Tokage' Renew
2021-08-26Fix AnimationBlendTree reset on resource loadingPouleyKetchoupp
2021-08-09Use doubles for time in animation codeAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-02-11Improve resource load cachereduz
2021-02-10Removed _change_notifyreduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-02Add missing semicolons to `BIND_ENUM_CONSTANT` macro usesHugo Locurcio
2019-06-03Small fixes to unrechable code, possibly overflows, using NULL pointersqarmin
2019-04-11Set initial value for autorestart_random_delay of AnimationNodeOneShotvolzhs
2019-04-08Fixed uninitialized xfade in AnimationNodeTransitionPouleyKetchoupp
2019-01-25Implement missing autorestart in oneshot node, closes #22238Juan Linietsky
2019-01-09AnimationNodeTransition name begins from 0volzhs
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-20Remove trailing whitespaceRémi Verschelde
2018-11-08Proper time tracking in AnimationNodeAnimation, closes #22887Juan Linietsky
2018-11-04Removed unnecessary assignmentsWilson E. Alvarez
2018-08-29Add missing copyright headersRémi Verschelde
2018-08-23-Fix blend tree rename, closes #20210Juan Linietsky
2018-08-20Crash fixes for material and animtreeJuan Linietsky
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
2018-07-08Fix some enum export in new Animation editor.Fabio Alessandrelli
2018-07-02-Fixes to how hashing happened, now StringName and NodePath use default hashe...Juan Linietsky
2018-06-27Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky