Age | Commit message (Expand) | Author |
2022-06-29 | fixed Pingpong animation get snaging on the edge in AnimationTree | Silc Renew |
2022-06-11 | Add suffixes to all nodes and resources | FireForge |
2022-05-19 | Add dedicated macros for property name extraction | Haoyu Qiu |
2022-05-09 | Fixed delta & Implement selection of whether or not to seek root | Silc Renew |
2022-03-18 | Fix inversed ADD_GROUP parameters in AnimationNodeOneShot | Haoyu Qiu |
2022-02-04 | String: Add contains(). | Anilforextra |
2022-01-27 | More time parameters change type float to double | Silc 'Tokage' Renew |
2022-01-25 | Expose AnimationNodeOneShot::mix_mode as a property | Wysocki Patryk |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio |
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew |
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ... | Juan Linietsky |
2021-10-09 | implement ping-pong loop in animation | Tokage |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-30 | Fix non-const iterators in const methods | Lightning_A |
2021-09-21 | Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshot | Rémi Verschelde |
2021-09-13 | Fixed value type and applied small change in AnimationNodeOneShot | Silc 'Tokage' Renew |
2021-09-11 | fixed AnimationNodeTransition when xfade time is zero | Silc 'Tokage' Renew |
2021-08-26 | Fix AnimationBlendTree reset on resource loading | PouleyKetchoupp |
2021-08-09 | Use doubles for time in animation code | Aaron Franke |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-18 | Optimize StringName usage | reduz |
2021-07-01 | Use PROPERTY_USAGE_NONE instead of 0 for no property usage | Aaron Franke |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-02-11 | Improve resource load cache | reduz |
2021-02-10 | Removed _change_notify | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-02 | Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses | Hugo Locurcio |
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin |
2019-04-11 | Set initial value for autorestart_random_delay of AnimationNodeOneShot | volzhs |
2019-04-08 | Fixed uninitialized xfade in AnimationNodeTransition | PouleyKetchoupp |
2019-01-25 | Implement missing autorestart in oneshot node, closes #22238 | Juan Linietsky |
2019-01-09 | AnimationNodeTransition name begins from 0 | volzhs |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |