index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
animation
/
animation_blend_tree.cpp
Age
Commit message (
Expand
)
Author
2022-07-16
refactor sync in AnimationTree
Silc Renew
2022-06-29
fixed Pingpong animation get snaging on the edge in AnimationTree
Silc Renew
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-03-18
Fix inversed ADD_GROUP parameters in AnimationNodeOneShot
Haoyu Qiu
2022-02-04
String: Add contains().
Anilforextra
2022-01-27
More time parameters change type float to double
Silc 'Tokage' Renew
2022-01-25
Expose AnimationNodeOneShot::mix_mode as a property
Wysocki Patryk
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Fix non-const iterators in const methods
Lightning_A
2021-09-21
Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshot
Rémi Verschelde
2021-09-13
Fixed value type and applied small change in AnimationNodeOneShot
Silc 'Tokage' Renew
2021-09-11
fixed AnimationNodeTransition when xfade time is zero
Silc 'Tokage' Renew
2021-08-26
Fix AnimationBlendTree reset on resource loading
PouleyKetchoupp
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-02
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
Hugo Locurcio
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-04-11
Set initial value for autorestart_random_delay of AnimationNodeOneShot
volzhs
2019-04-08
Fixed uninitialized xfade in AnimationNodeTransition
PouleyKetchoupp
2019-01-25
Implement missing autorestart in oneshot node, closes #22238
Juan Linietsky
2019-01-09
AnimationNodeTransition name begins from 0
volzhs
[next]