Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-20 | Remove trailing whitespace | Rémi Verschelde | |
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'` (+ manual revert of some thirdparty code under `platform/android`). | |||
2018-11-08 | Proper time tracking in AnimationNodeAnimation, closes #22887 | Juan Linietsky | |
2018-11-04 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-08-29 | Add missing copyright headers | Rémi Verschelde | |
2018-08-23 | -Fix blend tree rename, closes #20210 | Juan Linietsky | |
-Fixed activity lines in blend tree | |||
2018-08-20 | Crash fixes for material and animtree | Juan Linietsky | |
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | |
-Reuse resources -Expose properties in AnimationTree | |||
2018-07-08 | Fix some enum export in new Animation editor. | Fabio Alessandrelli | |
2018-07-02 | -Fixes to how hashing happened, now StringName and NodePath use default ↵ | Juan Linietsky | |
hasher, this was leading to some severe slowdown in scenarios -Fixes to some duplication scenarios for instanced scenes | |||
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-25 | renamed AnimationGraphPlayer to AnimationTree | Juan Linietsky | |
2018-06-21 | Animation Blend Spaces | Juan Linietsky | |
2018-06-18 | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky | |
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback) |