Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-22 | Refactor process of AnimationTree for end of animation | Silc Renew | |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov | |
2022-07-16 | refactor sync in AnimationTree | Silc Renew | |
2022-05-09 | Fixed delta & Implement selection of whether or not to seek root | Silc Renew | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-08-09 | Use doubles for time in animation code | Aaron Franke | |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-01-10 | Fixes to auto triangle editing in BlendSpace2D | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-21 | Add Discrete and Carry blend modes for BlendSpace2D, allows to fix #20135 | Juan Linietsky | |
2018-08-29 | Add missing copyright headers | Rémi Verschelde | |
2018-08-21 | Style: Fix issues that went past CI | Rémi Verschelde | |
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | |
-Reuse resources -Expose properties in AnimationTree | |||
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde | |
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-25 | renamed AnimationGraphPlayer to AnimationTree | Juan Linietsky | |
2018-06-25 | added BlendSpace1D editor plugin | Thomas Herzog | |
This commit also fixes a crash in the BlendSpace2D as well as correct the drawing of the x-zero indicator in the BlendSpace2D editor plugin. |