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path: root/scene/animation/animation_blend_space_2d.h
AgeCommit message (Collapse)Author
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-01-10Fixes to auto triangle editing in BlendSpace2DJuan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-11-21Add Discrete and Carry blend modes for BlendSpace2D, allows to fix #20135Juan Linietsky
2018-08-29Add missing copyright headersRémi Verschelde
2018-08-21Style: Fix issues that went past CIRémi Verschelde
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
-Reuse resources -Expose properties in AnimationTree
2018-07-18Style: Format code with clang-format 6.0.1Rémi Verschelde
2018-06-27Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky
2018-06-25renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky
2018-06-25added BlendSpace1D editor pluginThomas Herzog
This commit also fixes a crash in the BlendSpace2D as well as correct the drawing of the x-zero indicator in the BlendSpace2D editor plugin.