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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation_blend_space_2d.cpp
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Author
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-01
Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-21
Cleanup after @reduz :)
Rémi Verschelde
2019-01-10
Fixes to auto triangle editing in BlendSpace2D
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-21
Add Discrete and Carry blend modes for BlendSpace2D, allows to fix #20135
Juan Linietsky
2018-10-04
Fix GCC 8 warnings about potentially unitialized variables
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-21
Style: Fix issues that went past CI
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
added BlendSpace1D editor plugin
Thomas Herzog