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Godot with FMOD integration
RayHammer
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animation_blend_space_2d.cpp
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Author
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-16
refactor sync in AnimationTree
Silc Renew
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-01-27
More time parameters change type float to double
Silc 'Tokage' Renew
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Merge pull request #48375 from bowling-allie/discrete-carry-bug
Rémi Verschelde
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-05-06
Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY.
bowling-allie
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-11
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-01
Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-21
Cleanup after @reduz :)
Rémi Verschelde
2019-01-10
Fixes to auto triangle editing in BlendSpace2D
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-21
Add Discrete and Carry blend modes for BlendSpace2D, allows to fix #20135
Juan Linietsky
2018-10-04
Fix GCC 8 warnings about potentially unitialized variables
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-21
Style: Fix issues that went past CI
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
added BlendSpace1D editor plugin
Thomas Herzog