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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation
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animation_blend_space_1d.cpp
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Author
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-01
Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-01-16
Fix some errors found by static analysis
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-21
Style: Fix issues that went past CI
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-26
ensure BlendSpace1D syncs animations
Thomas Herzog
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
added BlendSpace1D editor plugin
Thomas Herzog