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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2021-08-13
Disable Node3D when compiling without 3D and fix disable_3d option
Aaron Franke
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2019-10-23
Implement game camera override
Erik
2018-09-28
Move Penner easing equations to thirdparty/misc
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-04-28
Move other lone thirdparty files to thirdparty/misc
Rémi Verschelde
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2014-10-07
Build System Changes
Juan Linietsky
2014-02-19
wtf
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky