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AgeCommit message (Expand)Author
2022-02-01Merge pull request #57355 from akien-mga/method-bindings-clearer-typesRémi Verschelde
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-28Merge pull request #56601 from Scony/fix-navigation-obstacle-errorsRémi Verschelde
2022-01-28Improve some method bindings to use specific `Object` subtypesRémi Verschelde
2022-01-26Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...fabriceci
2022-01-25Store ObjectID instead of raw pointer for Shape OwnersHaoyu Qiu
2022-01-24Merge pull request #57144 from AnilBK/fix-pos-draggingRémi Verschelde
2022-01-25Node2D/Node3D: Fix Undraggable Position Property.Anilforextra
2022-01-24rename free mode to floating modefabriceci
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-13Merge pull request #56740 from AnilBK/camera-pre-allocateRémi Verschelde
2022-01-13CameraMatrix: Pre-allocate Vector in get_projection_planes().Anilforextra
2022-01-12Merge pull request #55446 from Calinou/spritebase3d-remove-opacityRémi Verschelde
2022-01-12Merge pull request #56492 from akien-mga/remove-author-docstringsRémi Verschelde
2022-01-11Fixed incorrect property typesArnav Vijaywargiya
2022-01-08Use fill() to fill an entire image instead of setting pixels individually.Anilforextra
2022-01-07Fix NavigationObstacle errorsPawel Lampe
2022-01-06Fix incorrect default transform values on foreign 3D nodesSaracenOne
2022-01-05Merge pull request #53684 from TokageItLab/orthogonal-modeRémi Verschelde
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-05Merge pull request #56491 from hinlopen/n3d-minor-improvementRémi Verschelde
2022-01-04Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...Stijn
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
2022-01-04Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-rangeRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-confi...JFonS
2022-01-04Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-propertyRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-25Fix some gizmo behavior to make more consistentSilc 'Tokage' Renew
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-12-11GPULightMapper: convert colors of lights to linearWilliam Deurwaarder
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
2021-12-10VehicleWheel can now return the surface it's colliding with.Steve Szilágyi
2021-12-10Merge pull request #55263 from RPicster/ParticleMaterial-random-start-colorRémi Verschelde
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Fix _validate_property on AnimatedSprite 2D and 3DJonathan Gollnick
2021-12-08Decrease the default dynamic range in VoxelGIData to 2.0Hugo Locurcio
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
2021-12-06Remove ProximityGroup3D nodekobewi
2021-12-06Merge pull request #55544 from V-Sekai/audio_camera_null_mitigationRémi Verschelde
2021-12-03Fix WorldEnvironment node warning about unset resourcesPedro J. Estébanez
2021-12-03Random initial color parameter for ParticleMaterialRaffaele Picca
2021-12-02Merge pull request #55474 from akien-mga/copy-operators-no-referenceRémi Verschelde
2021-12-02Merge pull request #53287 from Chaosus/sprite3d_fixRémi Verschelde
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
2021-11-29Remove redundant SpriteBase3D `opacity` propertyHugo Locurcio
2021-11-26Emit node configuration warnings for GeometryInstance3D distance fadeHugo Locurcio