Age | Commit message (Expand) | Author |
2015-12-08 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2015-12-08 | made the exclusion of nodes from joints optional, fixes #3015 | Juan Linietsky |
2015-12-08 | Merge pull request #2868 from akien-mga/pr-fix-can-move-to | Juan Linietsky |
2015-12-02 | Properly update node after clearing shapes in _update_shapes_from_children() | Fabio Alessandrelli |
2015-11-26 | Added set_hidden method to Spatial and CanvasItem | romulox_x |
2015-11-22 | Fix can_move_to and rename it for more clarity | Rémi Verschelde |
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky |
2015-11-02 | BoneAttachment fix. | Saracen |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde |
2015-10-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-10-19 | -some fixes to where screen is read from rasterizer | Juan Linietsky |
2015-10-17 | misc cleanup | Juan Linietsky |
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky |
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky |
2015-09-21 | remove required argument from streamplayer (was a bug), make it default as 0... | Juan Linietsky |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz |
2015-09-09 | Rewrite of the AudioStream API | Juan Linietsky |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky |
2015-08-29 | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-12 | added ability for Area (3D) to detect other areas | Juan Linietsky |
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky |
2015-06-06 | Merge remote-tracking branch 'origin/master' | Juan Linietsky |
2015-06-06 | new file dialog! | Juan Linietsky |
2015-06-01 | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky |
2015-05-25 | improved animation editor | Juan Linietsky |
2015-05-18 | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli |
2015-05-18 | Calculate gravity based on distance from body to gravity point | Fabio Alessandrelli |
2015-05-03 | Merge pull request #1784 from NateWardawg/sa_fixes | Juan Linietsky |
2015-05-02 | same fixes to 3D navmesh.. | Juan Linietsky |
2015-05-02 | Fixed some items caught in cppcheck | Nathan Warden |
2015-05-01 | -fix a bug in extra cull margin, closes #1760 | Juan Linietsky |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky |
2015-04-28 | -fix forced texture repeat in Polygon2D, now depends on texture. | Juan Linietsky |
2015-04-26 | -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 | Juan Linietsky |
2015-04-21 | ability to get closest owner to point, for navigation and navigation2d | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-07 | Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation | Juan Linietsky |
2015-04-02 | merging okam changes | Juan Linietsky |
2015-03-25 | fixes_3d_spot_attenuation | yg2f |
2015-03-22 | gui in 3D demo now uses area for input | Juan Linietsky |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-01-31 | fixed math in Camera::project_position | jaromirhribal |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |