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Godot with FMOD integration
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Age
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Author
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-19
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-18
Merge pull request #51798 from nekomatata/fix-skeleton-child-bones
Rémi Verschelde
2021-08-17
Fix Skeleton3D regression when bones are not sorted from root to leaves
PouleyKetchoupp
2021-08-17
Fix 3D character snap on moving platforms
PouleyKetchoupp
2021-08-16
Merge pull request #51645 from fabriceci/improve-physics-api
Rémi Verschelde
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
Merge pull request #51660 from AnilBK/use-short-functions
Rémi Verschelde
2021-08-14
Merge pull request #50147 from aaronfranke/disable-node3d
Rémi Verschelde
2021-08-14
Use get_global_* functions instead of using transforms.
Anilforextra
2021-08-13
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
Disable Node3D when compiling without 3D and fix disable_3d option
Aaron Franke
2021-08-13
Merge pull request #51607 from aaronfranke/includes
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Use the Unicode multiplication symbol where relevant
Hugo Locurcio
2021-08-12
Merge pull request #51580 from aaronfranke/particles-real-double
Rémi Verschelde
2021-08-12
Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multip...
Rémi Verschelde
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Fix CPU Particles spread
Morris Tabor
2021-08-12
Fix move and slide regression by allowing multiple collision direction
fabriceci
2021-08-11
Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
Rémi Verschelde
2021-08-11
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Organize methods in Viewport and explicitly name 3D methods with 3D
Aaron Franke
2021-08-10
Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Rémi Verschelde
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Merge pull request #45568 from aaronfranke/node3d-real_t
Rémi Verschelde
2021-08-07
Fix Path3D initial forward calculation
Raul Santos
2021-08-03
Fix inverted condition in CharacterBody2D/3D set_max_slides
PouleyKetchoupp
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-08-03
Merge pull request #50986 from raulsntos/fix-path-3d-end
Rémi Verschelde
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-07-29
Fix directional shadow bias
reduz
2021-07-28
Fix forward calculation in PathFollow3D for the position at the end of the curve
Raul Santos
2021-07-28
Add node configuration warning for GeometryInstance3D distance
Hugo Locurcio
2021-07-27
Add check to internal methods to prevent crash
Haoyu Qiu
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Merge pull request #50748 from JFonS/gizmo_rework
Rémi Verschelde
2021-07-23
Node3D gizmo improvements
jfons
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