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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-02-01
Merge pull request #15254 from mrcdk/pitch_scale
Rémi Verschelde
2018-01-22
Merge pull request #15938 from poke1024/fix15904
Rémi Verschelde
2018-01-21
Fix typo in CollisionObject warning
Rémi Verschelde
2018-01-21
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
Bernhard Liebl
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
Before I forget, add warnings on areas without children (should not break any...
Juan Linietsky
2018-01-12
modify default param names in couple of signals
Unknown
2018-01-12
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
Rémi Verschelde
2018-01-12
Merge pull request #15620 from AndreaCatania/p4
Rémi Verschelde
2018-01-12
Reset collider on ray node
AndreaCatania
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-11
Update collision shapes data on tree entered
Pedro J. Estébanez
2018-01-11
Merge pull request #15531 from AndreaCatania/p2
Juan Linietsky
2018-01-11
solved particle memory leak, fixes #15591
Juan Linietsky
2018-01-11
Fixed crash on duplicate GIProbe baking
AndreaCatania
2018-01-11
Fix registered light_data property type name
Ruslan Mustakov
2018-01-08
Merge pull request #14907 from scayze/rigid_vehicle
Juan Linietsky
2018-01-07
Added RigidBody functionality to VehicleBody
Scayze
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Avoid crashes in skeleton
Juan Linietsky
2018-01-02
Merge pull request #15083 from tagcup/spatial_rot_fix
Juan Linietsky
2018-01-01
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and Audi...
MrCdK
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-29
avoid error on setting skeleton from transform changed
Juan Linietsky
2017-12-29
Missing transform notification for Skeleton.
Juan Linietsky
2017-12-29
Use a different approach to update skeletons when transform changes
Juan Linietsky
2017-12-29
Update the skeleton on transform
Juan Linietsky
2017-12-28
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in thi...
Juan Linietsky
2017-12-27
Restore the behavior of Spatial rotations recently changed in c1153f5.
tagcup
2017-12-27
Merge pull request #14971 from mrcdk/particles_emitting
Noshyaar
2017-12-26
Change the rotate function of Spatial to be local, makes more sense. Closes #...
Juan Linietsky
2017-12-26
Merge pull request #14977 from volzhs/fix-crash-group
Juan Linietsky
2017-12-25
Fix error if scene has Camera at saving scene
volzhs
2017-12-24
-Removed OpenMP support, replaced by a custom class.
Juan Linietsky
2017-12-23
Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-23
Merge pull request #14897 from BastiaanOlij/arvr_tweaks
Rémi Verschelde
2017-12-22
Fixes 3d camera keep aspect.
Daniel J. Ramirez
2017-12-21
Change skeleton processing to work on global coordinates, should help fix man...
Juan Linietsky
2017-12-22
Reserved controller ids 1 and 2 for left and right hand controllers and added...
Bastiaan Olij
2017-12-21
-Make capture dependent on a cell size, not subdivision.
Juan Linietsky
2017-12-20
Prevent false sharing in lightbaker RNG state
Hein-Pieter van Braam
2017-12-20
Fix lightmapper rng
Hein-Pieter van Braam
2017-12-20
Correct license headers in main.cpp and voxel_light_baker.cpp
Hein-Pieter van Braam
2017-12-20
Fix lightbaker clang-format issue and add license headers
Hein-Pieter van Braam
2017-12-20
Lightbaker: include stdlib.h to fix CI builds
Hein-Pieter van Braam
2017-12-19
Fix randomness in voxel light baker, closes #14841
Juan Linietsky
2017-12-19
Fix raytrace lightmap bake bias
Juan Linietsky
2017-12-19
properly plot normal when baking
Juan Linietsky
2017-12-19
Fixed bug where all file dialogs requested thumbnails even if hidden.
Juan Linietsky
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