Age | Commit message (Expand) | Author |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-07-06 | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky |
2016-06-29 | make property not be applied in skeleton if not inside tree. This will eventu... | Juan Linietsky |
2016-06-19 | -Added trigger mode to tracks, useful for properties that work as triggers, s... | Juan Linietsky |
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-06-17 | Send body inout notifications after state is applied, fixes #4683 | Juan Linietsky |
2016-06-12 | Fixed overloaded virtual functions with const vs none warning | marcelofg55 |
2016-06-11 | better rewording | Juan Linietsky |
2016-06-11 | Show descriptive errors when look_at is improperly used, closes #5131 | Juan Linietsky |
2016-06-08 | port changes from AnimatedSprite to AnimatedSprite3D | Juan Linietsky |
2016-06-06 | Merge pull request #4101 from SaracenOne/listener | Juan Linietsky |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-21 | VehicleBody: Cosmetic fixes to previous commit | Rémi Verschelde |
2016-05-21 | Add get_linear_velocity() method to VehicleBody class | Agustin Benavidez |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky |
2016-05-12 | classref: Fixed return types in Area and Area2D (#4635) | MattUV |
2016-05-06 | Rotation APIs: Better exposure for degrees methods | Rémi Verschelde |
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry |
2016-04-15 | BoneAttachments now position themselves instantly during bind. | Saracen |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov |
2016-04-07 | Merge pull request #4259 from neikeq/pr-issue-4224 | Rémi Verschelde |
2016-04-07 | Fix RayCast not updating when debugging collissions | Ignacio Etcheverry |
2016-04-06 | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov |
2016-03-20 | Added listener spatial node. | Saracen |
2016-03-09 | fix six possible "divide by zero" | Hubert Jarosz |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen |
2016-02-16 | refix particles3d issue, bringing down the amount limit to 1024 | Nuno Donato |
2016-01-31 | -Fix crash opening and closing the scene, closes #3491 | Juan Linietsky |
2016-01-23 | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky |
2016-01-12 | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky |
2016-01-03 | Fix delay on audio stream pause | Saracen |
2016-01-02 | Properly clear/restore current camera when switching scenes. Fixes #2137 | Juan Linietsky |
2016-01-02 | remove the invalid id error when freeing a 3D joint, fixes #2383 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos |
2015-12-08 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2015-12-08 | made the exclusion of nodes from joints optional, fixes #3015 | Juan Linietsky |
2015-12-08 | Merge pull request #2868 from akien-mga/pr-fix-can-move-to | Juan Linietsky |
2015-12-02 | Properly update node after clearing shapes in _update_shapes_from_children() | Fabio Alessandrelli |
2015-11-26 | Added set_hidden method to Spatial and CanvasItem | romulox_x |
2015-11-22 | Fix can_move_to and rename it for more clarity | Rémi Verschelde |
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky |
2015-11-02 | BoneAttachment fix. | Saracen |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde |
2015-10-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-10-19 | -some fixes to where screen is read from rasterizer | Juan Linietsky |