Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-31 | Add meter suffix to ShapeCast3D margin property | Marcus Elg | |
2022-07-30 | Don't move nonexistent debug shapes | Ricardo Buring | |
2022-07-30 | Fix `ShapeCast3D` creating runtime shape in editor | PrecisionRender | |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Merge pull request #63595 from reduz/remove-signal-connect-binds | Rémi Verschelde | |
Remove Signal connect binds | |||
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-29 | Merge pull request #62601 from smix8/navigation_3d_debug_4.x | Rémi Verschelde | |
2022-07-29 | Add more detailed Navigation Debug Visualization | smix8 | |
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API. | |||
2022-07-29 | Merge pull request #63161 from PrecisionRender/master | Rémi Verschelde | |
Add `ShapeCast3D` node | |||
2022-07-28 | Add ShapeCast3D node | PrecisionRender | |
2022-07-28 | Merge pull request #57698 from ↵ | Rémi Verschelde | |
bluenote10/feature/rename_translated_to_translated_local | |||
2022-07-27 | Merge pull request #63138 from TokageItLab/normalize-position-track | Rémi Verschelde | |
Add position track normalization to importer retarget | |||
2022-07-27 | Merge pull request #63440 from YuriSizov/joints-six-degrees-of-order | Rémi Verschelde | |
2022-07-27 | Tweak Decal distance fade defaults and add property hints | Hugo Locurcio | |
The new default values are more usable in real world scenarios when smooth fading of distant decals is desired for performance reasons. The Decal distance fade property hints were adjusted based on the GeometryInstance3D visibility range fade property hints. `or_greater` was also added to allow specifying larger values if needed. | |||
2022-07-26 | add position track normalization & post process key value for retarget | Silc Renew | |
2022-07-25 | Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector | Hugo Locurcio | |
2022-07-25 | Group properties of Generic6DOFJoint slightly better | Yuri Sizov | |
2022-07-25 | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky | |
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient. It can also be better debugged. | |||
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde | |
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards. | |||
2022-07-25 | Merge pull request #63219 from reduz/implement-vector4-projection | Rémi Verschelde | |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-07-23 | Implement BPM support | reduz | |
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness. | |||
2022-07-18 | Use integer types in Image and ImageTexture methods | FireForge | |
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override() | |||
2022-07-18 | Merge pull request #61590 from Haydoggo/path-follow-fix | Rémi Verschelde | |
2022-07-16 | add rest fixer to importer retarget | Silc Renew | |
2022-07-16 | rename translate(d) to translate(d)_local in Transform 2D/3D | Fabian Keller | |
2022-07-15 | Use BitField hint for the TextServer enums. Add missing parts for BitField ↵ | bruvzg | |
support to the GDextension API. | |||
2022-07-14 | prevent crash on NaN offset in path_follower 2d and 3d | Hayden Leete | |
2022-07-12 | Remove unused hints | kobewi | |
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |
2022-07-05 | Clamp VoxelGI extents to reasonable values to avoid breaking baking | Hugo Locurcio | |
This also prevents crashes when resizing a VoxelGI's extents to 0 on any axis. | |||
2022-07-04 | Use custom key structs, instead of raw hashes for the Label3D and TextMesh, ↵ | bruvzg | |
to avoid potential hash collisions. | |||
2022-07-03 | Merge pull request #62677 from akien-mga/particles-fix-warnings-update | Rémi Verschelde | |
2022-07-03 | Particles: Fix missing configuration warning updates | Rémi Verschelde | |
Fixes #33488. | |||
2022-07-03 | Fix no `hint_string` for `frame` property in `AnimatedSprite`s | kleonc | |
2022-07-02 | Merge pull request #61610 from ↵ | Rémi Verschelde | |
TokageItLab/importer-retarget-registered-gdhumanoid | |||
2022-07-01 | Merge pull request #50755 from ↵ | Rémi Verschelde | |
foxydevloper/add-global-position-and-global-rotation Add global_position and global_rotation to Node3D | |||
2022-07-01 | Clamp Decal's upper/lower fade to positive values | Hugo Locurcio | |
Negative easing values result in broken rendering. | |||
2022-07-01 | Add global_position and global_rotation to Node3D | foxydevloper | |
2022-07-01 | implement bone renamer in importer | Silc Renew | |
2022-06-30 | Merge pull request #62527 from smix8/navigation_agent_property_groups | Rémi Verschelde | |
Group NavigationAgent properties | |||
2022-06-29 | Merge pull request #62084 from smix8/path_debug_options_4.x | Rémi Verschelde | |
Add Path2D/3D debug options | |||
2022-06-29 | Group NavigationAgent properties | smix8 | |
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what. | |||
2022-06-28 | Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static | Rémi Verschelde | |
Use the Static global illumination mode in GeometryInstance3D by default | |||
2022-06-27 | Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d | Rémi Verschelde | |
Fix VECTOR/LOCAL transitions in Node3D | |||
2022-06-27 | Fix VECTOR/LOCAL transitions in Node3D | reduz | |
Fixes #62225, supersedes #62227 | |||
2022-06-26 | Merge pull request #62124 from holgac/bugfix-62096 | JFonS | |
Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image | |||
2022-06-25 | Merge pull request #62372 from MarcusElg/nosliderrename | Rémi Verschelde | |
Rename @export_range's noslider option to no_slider | |||
2022-06-25 | Revert "Refactored `rotation_mode` in Node3D" | Juan Linietsky | |
2022-06-25 | fix set_position() | Silc Renew | |