Age | Commit message (Expand) | Author |
2016-12-30 | begin work on new particle system | reduz |
2016-12-23 | baking now shows a proper button, and bakes can be saved. | Juan Linietsky |
2016-12-22 | can bake for omni and spotlight | Juan Linietsky |
2016-12-20 | work in progress global illumination | Juan Linietsky |
2016-12-02 | Subsurface scattering material param is now working! | Juan Linietsky |
2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky |
2016-11-19 | working reflection probes!! | Juan Linietsky |
2016-11-11 | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-10-29 | -Many many fixes | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-09-29 | Fix #6480, area duplicated param | Pawel Kowal |
2016-09-22 | expose GeometryInstance.get_aabb() etc fixes #6587 | yg2f |
2016-09-10 | Merge pull request #5692 from kubecz3k/remoteTransform | Juan Linietsky |
2016-09-06 | Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, c... | Juan Linietsky |
2016-07-25 | Stop baking process if there is no geometry in the BakedLightInstance. | Daniel J. Ramirez |
2016-07-22 | Removed support for saving paths as relative, closes #5728 | Juan Linietsky |
2016-07-22 | Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676... | Juan Linietsky |
2016-07-14 | Remote transform node (for 3d) | Jakub Grzesik |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-07-06 | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky |
2016-06-29 | make property not be applied in skeleton if not inside tree. This will eventu... | Juan Linietsky |
2016-06-19 | -Added trigger mode to tracks, useful for properties that work as triggers, s... | Juan Linietsky |
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-06-17 | Send body inout notifications after state is applied, fixes #4683 | Juan Linietsky |
2016-06-12 | Fixed overloaded virtual functions with const vs none warning | marcelofg55 |
2016-06-11 | better rewording | Juan Linietsky |
2016-06-11 | Show descriptive errors when look_at is improperly used, closes #5131 | Juan Linietsky |
2016-06-08 | port changes from AnimatedSprite to AnimatedSprite3D | Juan Linietsky |
2016-06-06 | Merge pull request #4101 from SaracenOne/listener | Juan Linietsky |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-21 | VehicleBody: Cosmetic fixes to previous commit | Rémi Verschelde |
2016-05-21 | Add get_linear_velocity() method to VehicleBody class | Agustin Benavidez |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky |
2016-05-12 | classref: Fixed return types in Area and Area2D (#4635) | MattUV |
2016-05-06 | Rotation APIs: Better exposure for degrees methods | Rémi Verschelde |
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry |
2016-04-15 | BoneAttachments now position themselves instantly during bind. | Saracen |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov |
2016-04-07 | Merge pull request #4259 from neikeq/pr-issue-4224 | Rémi Verschelde |
2016-04-07 | Fix RayCast not updating when debugging collissions | Ignacio Etcheverry |
2016-04-06 | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov |
2016-03-20 | Added listener spatial node. | Saracen |
2016-03-09 | fix six possible "divide by zero" | Hubert Jarosz |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen |
2016-02-16 | refix particles3d issue, bringing down the amount limit to 1024 | Nuno Donato |