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Godot with FMOD integration
RayHammer
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Author
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-01
Merge pull request #59331 from bartekd97/navigation-agent-layers
Rémi Verschelde
2022-03-28
Merge pull request #59644 from akien-mga/template-no-editor-dep
Rémi Verschelde
2022-03-28
Merge pull request #59525 from fire-forge/fix-group-names
Rémi Verschelde
2022-03-28
Remove last editor code dependencies in template build
Rémi Verschelde
2022-03-28
Fix inspector group name capitalization
FireForge
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-26
Object: Remove unused category boilerplate
Rémi Verschelde
2022-03-20
Expose navigable layers for NavigationAgent2D/3D
BARTEK-PC\Bartek
2022-03-18
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
Rémi Verschelde
2022-03-17
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-15
Create GDExtension clases for PhysicsServer3D
reduz
2022-03-15
Merge pull request #45263 from KoBeWi/😕
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-09
Avoid directional correction when the motion is downward
fabriceci
2022-03-08
Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-05
Rename StreamTexture* to CompressedTexture*
reduz
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
Merge pull request #58717 from CrezyDud/master
Rémi Verschelde
2022-03-04
Merge pull request #58512 from Calinou/light3d-add-distance-fade
Rémi Verschelde
2022-03-03
Add linear_velocity and angular_velocity to PhysicalBone3D
MrSwedish
2022-02-28
Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
Ricardo Buring
2022-02-28
Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
Ricardo Buring
2022-02-28
Merge pull request #58596 from rburing/joints_disconnect_connected_signals
Rémi Verschelde
2022-02-28
Fix AnimatedSprite infinite loop
Haoyu Qiu
2022-02-27
Joint2D and Joint3D: disconnect only connected signals
Ricardo Buring
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-22
Rename motion_velocity to velocity
Chris Bradfield
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-10
Fix typos with codespell
Rémi Verschelde
2022-02-08
Merge pull request #57627 from JFonS/occluder_improvements
Rémi Verschelde
2022-02-08
Fix RayCast{2,3}D.clear_exceptions clears parent
Haoyu Qiu
2022-02-07
Improvements and fixes to occluders
jfons
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-02-04
String: Add contains().
Anilforextra
2022-02-01
Merge pull request #57355 from akien-mga/method-bindings-clearer-types
Rémi Verschelde
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-28
Merge pull request #56601 from Scony/fix-navigation-obstacle-errors
Rémi Verschelde
2022-01-28
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-26
Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...
fabriceci
2022-01-25
Store ObjectID instead of raw pointer for Shape Owners
Haoyu Qiu
2022-01-24
Merge pull request #57144 from AnilBK/fix-pos-dragging
Rémi Verschelde
2022-01-25
Node2D/Node3D: Fix Undraggable Position Property.
Anilforextra
2022-01-24
rename free mode to floating mode
fabriceci
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-13
Merge pull request #56740 from AnilBK/camera-pre-allocate
Rémi Verschelde
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