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Godot with FMOD integration
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Author
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-29
Check cache_parent_physical_bone when rebuilding parent cache
Haoyu Qiu
2021-05-25
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK no...
TwistedTwigleg
2021-05-25
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Rémi Verschelde
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-24
Merge pull request #49034 from madmiraal/fix-doc-2177
Rémi Verschelde
2021-05-24
Unexpose methods and property for binding children to Bones
Marcel Admiraal
2021-05-24
Merge pull request #48894 from reduz/gpu-particles-2d-2
Rémi Verschelde
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-23
Change frame_coords to Vector2i
kobewi
2021-05-22
Fix crash on debug shapes update if CollisionObject3D is not in tree
trollodel
2021-05-20
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
Rémi Verschelde
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-20
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
JohnM666
2021-05-19
Fix ragdoll simulation when parent was readded to scene
Haoyu Qiu
2021-05-18
Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-05-18
Area: Uncap the range for gravity and change the slider hints
Aaron Franke
2021-05-16
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tange...
kleonc
2021-05-12
Merge pull request #47348 from nekomatata/raycast-3d-collide-fix
Rémi Verschelde
2021-05-11
Fixes missng 2D engine bits
reduz
2021-05-09
Use the correct method in shape_owner_remove_shape
trollodel
2021-05-09
Merge pull request #48175 from trollodel/collisionobject3d-no-mi
Rémi Verschelde
2021-05-08
Fixes the SkeletonIK twisting issue by using the skeleton global pose without...
TwistedTwigleg
2021-05-06
Increase the default AudioStreamPlayer3D unit size to 10
Hugo Locurcio
2021-05-05
Create CollisionObject3D debug shapes using RS
trollodel
2021-05-01
Fix documentation following implementation of particle trails
Marcel Admiraal
2021-04-30
Implement Particle Trails
reduz
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-28
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-27
Merge pull request #48050 from JFonS/occlusion_culling
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
Fix NavigationAgent3D not emitting "target_reached" Signal
smix8
2021-04-27
Merge pull request #38349 from asheraryam/convex-decompose-master
Rémi Verschelde
2021-04-27
Expose creating multiple-convex-collision static bodies to GDScript
asheraryam
2021-04-23
Implement occlusion culling
jfons
2021-04-23
Merge pull request #47485 from rafallus/fix/rigidbody-crash
Rémi Verschelde
2021-04-23
Merge pull request #48028 from smix8/issue_47337_broken_navagent3d_callback
Rémi Verschelde
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
Rémi Verschelde
2021-04-19
Fix broken NavigationAgent3D collision avoidance callback
smix8
2021-04-19
Use multiple threads to import.
Juan Linietsky
2021-04-18
Put physics override parameters in their own group and document that areas ca...
Lightning_A
2021-04-16
Merge pull request #47923 from smix8/issue_47850_4.x
Rémi Verschelde
2021-04-15
Merge pull request #47933 from TwistedTwigleg/skeletonik_changes_and_bug_fixe...
Rémi Verschelde
2021-04-15
Changed SkeletonIK3D to clear bone overrides when stopping
TwistedTwigleg
2021-04-15
fix skeleton (ik) not resetting global_bone_overrides properly
smix8
2021-04-15
Fix forgotten rename on surface material override
Bastiaan Olij
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-12
Fix crashes with CollisionObject debug shapes
PouleyKetchoupp
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