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2018-12-14Merge pull request #24161 from aroncds/masterRémi Verschelde
Fix properties update in remote transform
2018-12-13i18n: Sync translation template with current sourceRémi Verschelde
Also French translation update and misc fixes to source strings.
2018-12-08Reverse bitangent on everythings to ensure default normal map behavriour is ↵Bastiaan Olij
consistent
2018-12-04Fix properties update in remote transformAron Castro
2018-12-04#24131: fix for PathFollow offset slider overlapping with the inspectorGleb Mineev
2018-12-03Merge pull request #24051 from Omicron666/patch-1Rémi Verschelde
Fixes typo in source string sent to translation.
2018-12-02remove_unused_get_frustumpaul gruenbacher
2018-12-02Merge pull request #24007 from JFonS/fix_cpuparticles_scaleRémi Verschelde
Fix "scale" property collision in CPUParticles
2018-11-30Fix "scale" property collision in CPUParticlesJFonS
2018-11-29Fixes typo in source string sent to translation.Omicron
no mesh has ~~not~~ been assigned
2018-11-28Removed error that should not be an error, fixes #21088Juan Linietsky
2018-11-28Fix many errors found by PVS-StudioAaron Franke
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28Merge pull request #23994 from AndreaCatania/precRémi Verschelde
Added function to control 6DOF precision
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-25Update ARVR{Anchor,Controller}'s configuration warningFlorian Jung
Updates their config warning upon change of `controller_id` or `anchor_id`, respectively. fixes godotengine/godot#23881
2018-11-23Fixing wrong type hint on CPUParticles and CPUParticles2D's color rampItalo Vieira
Fixes #22795
2018-11-22Fix 6DOF Physical Bone jointIvan Varesi
Adding angular and linear springs param to PhysicalBone joint type JOINT_TYPE_6DOF, using new 6DOF feautres implemented in sdfgeoff/godot@e149327. Typo correction lenear_equilibrium_point to linear_equilibrium_point.
2018-11-20Merge pull request #23760 from BastiaanOlij/fix_tangent_directionRémi Verschelde
Fixing tangent and binormal logic
2018-11-20Removed duplicate property bind in Generic6DOFJoint.Ibrahn Sahir
Probably a copy paste error.
2018-11-19Remove the "is able to sleep" condition for adding visibility notifier ↵Juan Linietsky
nodes, fixes #19659 I think the previous behavior was more useful, but I understand it's not obvious or discoverable.
2018-11-19Fixing tangent and binormal logicBastiaan Olij
2018-11-19Tweak the Hue Variation property hint to allow finer adjustmentsHugo Locurcio
2018-11-17Merge pull request #23767 from marcelofg55/fix_is_playingRémi Verschelde
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde
Exposing more of bullets 6DOF spring constraints
2018-11-17Fix AudioStreamPlayer2D/3D::is_playing right after a play()Marcelo Fernandez
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
-Also added set_deferred, this was missing.
2018-11-13Make 2D particles work OOTB (again)JFonS
2018-11-13Ability to remove buses while they are being used on 2D and 3D stream ↵Juan Linietsky
players. Fixes #15115
2018-11-13Merge pull request #23299 from FlamyAT/sprite3d-floating-offsetRémi Verschelde
Changed Sprite3D to float based drawing
2018-11-13Added angular restitutionGeoffrey Irons
Adding angular and linear springs Added getters
2018-11-12Merge pull request #17530 from bojidar-bg/17516-detect-deltaRémi Verschelde
Make it possible to call move_and_slide from _process, even if it is not recommended
2018-11-12Merge pull request #23090 from DavidSichma/inconsistent-kinematicRémi Verschelde
Consistency in KinematicBody
2018-11-10Fix wrong editor hints for angular_velocity propertiesKanabenki
2018-11-08Make it possible to call move_and_slide from _process, even if it is not ↵Bojidar Marinov
recommended Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates Fixes #17516
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
-Removed one and zero hints for properties, replaced by default value
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu.
2018-11-01Merge pull request #23294 from gcardozo123/issue-23235-get-collision-exceptionsRémi Verschelde
Add method get_collision_exceptions to PhysicsBody2D
2018-11-01Add method get_collision_exceptionsGuilherme Recchi Cardozo
Adding this method to PhysicsBody, PhysicsBody2D and SoftBody. It returns a list of nodes included in collision exceptions. Fixes #23235, cheers!
2018-11-01Fixed crash on delete physical boneAndrea Catania
2018-10-26Changed integer based drawing to floating numbersFlamyAT
2018-10-25Repaired mistyped of 'its' on several files.M. Huri
2018-10-25Merge pull request #23083 from Windfisch/pathfollow_configwarnRémi Verschelde
Add a configuration warning to [Oriented]PathFollow
2018-10-24Add a configuration warning to [Oriented]PathFollowFlorian Jung
Will update OrientedPathFollows' configuration_warnings if the parent Path changes
2018-10-24Merge pull request #23256 from JFonS/fix_17989Rémi Verschelde
Fix editor only lights
2018-10-24Fix editor only lightsJFonS
2018-10-23Get surface material count in MeshInstance for scriptsPouleyKetchoupp
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
Fixes #22684.
2018-10-17Fix inconsistency in KinematicBodyDavid Sichma
- moved new infinite_inertia argument of move_and_slide and move_and_slide_with_snap in KinematicBody and KinematicBody2D to the end if not already there. This makes the order of arguments consistent and should keep projects from 3.0 compatible as this argument did not exist in 3.0. Docs updated accordingly. - renamed max_bounces to max_slides for consistency. Docs updated accordingly. - the argument infinite_inertia in test_move is now optional, as it is in every other movement related method. This closes #22829.
2018-10-11Fixes Area and Area2D audio bus overrideMrCdK
2018-10-08Ensure CPU particles do not process if not visibleJuan Linietsky