Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-12 | Fixed overloaded virtual functions with const vs none warning | marcelofg55 | |
2016-06-11 | better rewording | Juan Linietsky | |
2016-06-11 | Show descriptive errors when look_at is improperly used, closes #5131 | Juan Linietsky | |
2016-06-08 | port changes from AnimatedSprite to AnimatedSprite3D | Juan Linietsky | |
2016-06-06 | Merge pull request #4101 from SaracenOne/listener | Juan Linietsky | |
Added New Listener Spatial Node. | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-21 | VehicleBody: Cosmetic fixes to previous commit | Rémi Verschelde | |
2016-05-21 | Add get_linear_velocity() method to VehicleBody class | Agustin Benavidez | |
Doc added also. | |||
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky | |
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc. | |||
2016-05-12 | classref: Fixed return types in Area and Area2D (#4635) | MattUV | |
2016-05-06 | Rotation APIs: Better exposure for degrees methods | Rémi Verschelde | |
Made public the various set/getters for rotations in degrees. For consistency, renamed the exposed method names to remove the leading underscore, and kept the old names with a deprecation warning. Fixes #4511. | |||
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry | |
2016-04-15 | BoneAttachments now position themselves instantly during bind. | Saracen | |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | |
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask. | |||
2016-04-07 | Merge pull request #4259 from neikeq/pr-issue-4224 | Rémi Verschelde | |
Fix RayCast not updating when debugging collissions | |||
2016-04-07 | Fix RayCast not updating when debugging collissions | Ignacio Etcheverry | |
2016-04-06 | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov | |
Closes #3911 | |||
2016-03-20 | Added listener spatial node. | Saracen | |
2016-03-09 | fix six possible "divide by zero" | Hubert Jarosz | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | |
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | |||
2016-02-16 | refix particles3d issue, bringing down the amount limit to 1024 | Nuno Donato | |
2016-01-31 | -Fix crash opening and closing the scene, closes #3491 | Juan Linietsky | |
2016-01-23 | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | |
Fix bug in Body(2D)SW::add_area | |||
2016-01-12 | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky | |
2016-01-03 | Fix delay on audio stream pause | Saracen | |
2016-01-02 | Properly clear/restore current camera when switching scenes. Fixes #2137 | Juan Linietsky | |
2016-01-02 | remove the invalid id error when freeing a 3D joint, fixes #2383 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-14 | New and corrected are override modes. | Ovnuniarchos | |
2015-12-08 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-08 | made the exclusion of nodes from joints optional, fixes #3015 | Juan Linietsky | |
2015-12-08 | Merge pull request #2868 from akien-mga/pr-fix-can-move-to | Juan Linietsky | |
Fix can_move_to and rename it for more clarity | |||
2015-12-02 | Properly update node after clearing shapes in _update_shapes_from_children() | Fabio Alessandrelli | |
(fix bug causing eg. CircleShape2D.set_radius to generate multiple shapes) | |||
2015-11-26 | Added set_hidden method to Spatial and CanvasItem | romulox_x | |
2015-11-22 | Fix can_move_to and rename it for more clarity | Rémi Verschelde | |
Fixes #2416. The KinematicBody::can_move_to function was likely designed for two behaviours: - discrete: check if the body can "teleport" to the destination - continuous: check if the direct path to the destination is valid The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape. The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity. | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-02 | BoneAttachment fix. | Saracen | |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-10-19 | -some fixes to where screen is read from rasterizer | Juan Linietsky | |
-fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping | |||
2015-10-17 | misc cleanup | Juan Linietsky | |
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/detect.py | |||
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | |
Still need to get proper audio output latency in some platforms. | |||
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-21 | remove required argument from streamplayer (was a bug), make it default as ↵ | Juan Linietsky | |
0, closes #2492 | |||
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings |