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2017-08-26-Massive clean up to gizmosJuan Linietsky
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
2017-08-25added finished signals to audio stream players, fixes #9928Juan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
Removed unnecessary assignments
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
ClassDB: Provide the enum name of integer constants
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
Adds Engine::is_editor_hint() method
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-16Merge pull request #10309 from H4kor/particlesRémi Verschelde
Fixing blinking particles at 0 initial velocity.
2017-08-16Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_meshRémi Verschelde
Exposed create_from_mesh in Navmesh
2017-08-16Checking vecs before normalization. Fixes #10183Niko Abeler
2017-08-15Merge pull request #10365 from RandomShaper/fix-10074Juan Linietsky
Keep shapes bound to out-of-tree 3D physics objects
2017-08-16Keep shapes bound to out-of-tree 3D physics objectsPedro J. Estébanez
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server. It's the same currently being done in 2D physics. Fixes #10074.
2017-08-15Merge pull request #10170 from ISylvox/trail-divisor__editor-glitchJuan Linietsky
Trail Divisor: Fixed Editor Glitch
2017-08-13Exposed create_from_mesh in NavmeshTwistedTwigleg
2017-08-12Disabling Particles::one_shot restarts emissionZher Huei Lee
Fixes #10181
2017-08-11Merge pull request #9987 from Rubonnek/move-members-to-initilization-listRémi Verschelde
Moved member variables from constructor to initialization list
2017-08-11Merge pull request #10202 from neikeq/how-do-you-turn-this-onRémi Verschelde
Improves method bind's detecting of signarute types
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-09Gizmos properly follow the edited object, closes #7837Juan Linietsky
2017-08-08Moved member variables from constructor to initialization listWilson E. Alvarez
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
-Restored an alpha scissor property in Material
2017-08-08trail divisor is now works properlyIndah Sylvia
2017-08-07Ability to pause particles, closes #3675Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-05Made bool constructor explicit in Variant to avoid bugs, fixes #7843Juan Linietsky
2017-08-05Properly update frame range after modifying the vframe/hframes, closes #7624Juan Linietsky
2017-08-05Warn about resizing a rigidbody (2D or 3D), covers the most common cases, ↵Juan Linietsky
closes #7615
2017-08-03Added ARVRAnchor support and a few small enhancementsBastiaanOlij
2017-07-31Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde
AR/VR base classes and position tracker support
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-26tagents --> tangentsISylvox
2017-07-24Merge pull request #9791 from bojidar-bg/6087-add-global-local-convRémi Verschelde
Add .to_local/.to_global methods on Node2D and Spatial
2017-07-24expose missing CollisionShape API for CollisionObjectJakub Grzesik
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-23Add .to_local/.to_global methods on Node2D and SpatialBojidar Marinov
Those are just helpers around get_global_transform().affine_inverse().xform() and get_global_transform().xform(). Closes #6087
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-07-15-Fix for multiple reflection probes causing issues.Juan Linietsky
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
2017-07-11Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancementRémi Verschelde
RemoteTransform and RemoteTransform2D enhancements
2017-07-10Merge pull request #9592 from RandomShaper/remove-warnsThomas Herzog
Remove warnings about benign situations
2017-07-10Remove warnings about benign situationsPedro J. Estébanez
2017-07-05Added the following features to RemoteTransform and RemoteTransform2D:TwistedTwigleg
- Added the ability to toggle changes in position, rotation, and scale - Added the ability to toggle changes in either local or global coordinates