Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-25 | added finished signals to audio stream players, fixes #9928 | Juan Linietsky | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-16 | Merge pull request #10309 from H4kor/particles | Rémi Verschelde | |
Fixing blinking particles at 0 initial velocity. | |||
2017-08-16 | Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_mesh | Rémi Verschelde | |
Exposed create_from_mesh in Navmesh | |||
2017-08-16 | Checking vecs before normalization. Fixes #10183 | Niko Abeler | |
2017-08-15 | Merge pull request #10365 from RandomShaper/fix-10074 | Juan Linietsky | |
Keep shapes bound to out-of-tree 3D physics objects | |||
2017-08-16 | Keep shapes bound to out-of-tree 3D physics objects | Pedro J. Estébanez | |
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server. It's the same currently being done in 2D physics. Fixes #10074. | |||
2017-08-15 | Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch | Juan Linietsky | |
Trail Divisor: Fixed Editor Glitch | |||
2017-08-13 | Exposed create_from_mesh in Navmesh | TwistedTwigleg | |
2017-08-12 | Disabling Particles::one_shot restarts emission | Zher Huei Lee | |
Fixes #10181 | |||
2017-08-11 | Merge pull request #9987 from Rubonnek/move-members-to-initilization-list | Rémi Verschelde | |
Moved member variables from constructor to initialization list | |||
2017-08-11 | Merge pull request #10202 from neikeq/how-do-you-turn-this-on | Rémi Verschelde | |
Improves method bind's detecting of signarute types | |||
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-09 | Gizmos properly follow the edited object, closes #7837 | Juan Linietsky | |
2017-08-08 | Moved member variables from constructor to initialization list | Wilson E. Alvarez | |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | |
-Restored an alpha scissor property in Material | |||
2017-08-08 | trail divisor is now works properly | Indah Sylvia | |
2017-08-07 | Ability to pause particles, closes #3675 | Juan Linietsky | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-05 | Made bool constructor explicit in Variant to avoid bugs, fixes #7843 | Juan Linietsky | |
2017-08-05 | Properly update frame range after modifying the vframe/hframes, closes #7624 | Juan Linietsky | |
2017-08-05 | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, ↵ | Juan Linietsky | |
closes #7615 | |||
2017-08-03 | Added ARVRAnchor support and a few small enhancements | BastiaanOlij | |
2017-07-31 | Merge pull request #8567 from BastiaanOlij/ar_vr_server | Rémi Verschelde | |
AR/VR base classes and position tracker support | |||
2017-07-29 | Few small GI Probe fixes | Juan Linietsky | |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij | |
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects | |||
2017-07-26 | tagents --> tangents | ISylvox | |
2017-07-24 | Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv | Rémi Verschelde | |
Add .to_local/.to_global methods on Node2D and Spatial | |||
2017-07-24 | expose missing CollisionShape API for CollisionObject | Jakub Grzesik | |
2017-07-23 | Add object type hint for docs | Poommetee Ketson | |
2017-07-23 | Add .to_local/.to_global methods on Node2D and Spatial | Bojidar Marinov | |
Those are just helpers around get_global_transform().affine_inverse().xform() and get_global_transform().xform(). Closes #6087 | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-19 | Add object type hint for docs | Poommetee Ketson | |
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky | |
2017-07-15 | -Fix for multiple reflection probes causing issues. | Juan Linietsky | |
-Fix for positional sound corruption to avoid making people deaf. | |||
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky | |
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||
2017-07-11 | Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancement | Rémi Verschelde | |
RemoteTransform and RemoteTransform2D enhancements | |||
2017-07-10 | Merge pull request #9592 from RandomShaper/remove-warns | Thomas Herzog | |
Remove warnings about benign situations | |||
2017-07-10 | Remove warnings about benign situations | Pedro J. Estébanez | |
2017-07-05 | Added the following features to RemoteTransform and RemoteTransform2D: | TwistedTwigleg | |
- Added the ability to toggle changes in position, rotation, and scale - Added the ability to toggle changes in either local or global coordinates |