Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-02 | Ensure move_and_slide() is consistent between the 2D and 3D versions. | Marcel Admiraal | |
In the 3D version: - Partially revert #20908 that was reverted in the 2D version as part of #21653. This ensures that the Vector returned is always perpendicular to the surface collided with; and not the floor_normal Vector passed to the function when on a floor. - Include an update of the floor velocity before multiplying by the time delta, which was added to the 2D version as part of commit 13a8014. In the 2D version: - Use the Vector2.slide() function instead of Vector2.tangent() to adjust the amount of motion the stop_on_slope undoes to ensure that it is in the right direction. This is a implementation of the 3D approach from #30588. - Combine the !found_collision and motion == Vector2() checks for break. - Other minor formating changes to make the functions look identical. Also renamed some variables to align with their use. | |||
2019-12-01 | Properly remove joint when a physical bone is removed from the scene | PouleyKetchoupp | |
It was triggering a warning in bullet followed with a crash in some cases. WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body. At: modules/bullet/rigid_body_bullet.cpp:465 | |||
2019-12-01 | Merge pull request #34019 from nekomatata/inspector-transform-update | Rémi Verschelde | |
Update transform property in the inspector when changing translation/rotation/scale | |||
2019-11-30 | Update transform property in the inspector when changing ↵ | PouleyKetchoupp | |
translation/rotation/scale | |||
2019-11-30 | Port Path2D changes to 3D | Tomasz Chabora | |
2019-11-21 | GIProbe::bake: Remove check for ownership | PtrMan | |
Fixes #28508. | |||
2019-11-10 | Camera: Don't set default value for project_position | Rémi Verschelde | |
A z_depth of 0 returns the camera position, which is not really useful. This also makes the API breakage from 3.1 clearer as 3.1 code will now fail to compile, so users will have to adapt and use the new parameter. For the reference, in 3.1, the z_depth was hardcoded to the near plane. Closes #33493. | |||
2019-11-09 | Fixed Particles restart after visibility has been set to off and on again | PouleyKetchoupp | |
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted. Fixed #33476 | |||
2019-11-07 | Merge pull request #30588 from Demiu/patch-1 | Rémi Verschelde | |
Fix 3D move_and_slide with stop_on_slope | |||
2019-11-01 | Merge pull request #33209 from Jummit/soft-body-tutorial | Rémi Verschelde | |
Link SoftBody tutorial in docs | |||
2019-11-01 | link SoftBody tutorial in docs and add ray_pickable property | Jummit | |
2019-10-29 | Fixed disconnecting not connected signal | Mikolaj Kaczmarek | |
2019-10-28 | Merge pull request #33104 from qarmin/fix_some_crashes | Rémi Verschelde | |
Fix some crashes and using null pointers | |||
2019-10-28 | Fix some crashes and using null pointers | Rafał Mikrut | |
2019-10-24 | Fixed emitting not initialized correctly in cpu particles 2d/3d | PouleyKetchoupp | |
Fixes uninitialized variable caused by PR #32921 | |||
2019-10-22 | Auto-increment frame_coords when keying | Tomasz Chabora | |
2019-10-22 | Merge pull request #32921 from nekomatata/fix-cpu-particle-delay | Rémi Verschelde | |
Fixed delay when CPUParticles & CPUParticles2D start being emitted | |||
2019-10-21 | Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-again | Rémi Verschelde | |
Spatial::look_at wrong re-scaling | |||
2019-10-20 | Fixed delay when CPUParticles & CPUParticles2D start being emitted | PouleyKetchoupp | |
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D. Fixes #32890 | |||
2019-10-16 | Add option to create navmesh from objects in group | jfons | |
Adds a new NavigationMesh property to select which objects will be taken into account for the generation. By default it will use all the NavigationMeshInstance children to keep compatibility. The new modes allow to build the NavigationMesh from all the nodes belonging to a specific group, and optionally include their children too. | |||
2019-10-14 | Small fixes to redundand code, copy paste bugs | qarmin | |
2019-10-13 | Fixes Sprite frame_coords | Gilles Roudiere | |
2019-10-11 | fix #32711 : Spatial::look_at wrong re-scaling | Rodolfo Ribeiro Gomes | |
2019-10-02 | Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses | Hugo Locurcio | |
2019-09-27 | Merge pull request #32380 from fire/skin_registration | Rémi Verschelde | |
Update when the skeleton skin is changed. | |||
2019-09-26 | Update when the skeleton skin is changed. | K. S. Ernest Lee | |
2019-09-26 | Restore bone_custom_pose in skeletons | K. S. Ernest (iFIre) Lee | |
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-24 | Merge pull request #32309 from clayjohn/particles_tex_scale | Rémi Verschelde | |
Fix particles scale randomization | |||
2019-09-24 | fix particles scale randomization | clayjohn | |
2019-09-23 | Merge pull request #30497 from Calinou/editor-gizmos-change-notify | Rémi Verschelde | |
Notify changes in properties that can be edited by 3D gizmos | |||
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | |
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes | |||
2019-09-19 | Fix misc. source comment typos | luz.paz | |
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky | |
2019-09-03 | Merge pull request #31476 from SoulForMachine/fix-move-and-slide-error | Rémi Verschelde | |
Prevent move_and_slide() to generate an error. | |||
2019-08-30 | Remove some unneeded checks in CollisionObject(2D) | Michael Alexsander Silva Dias | |
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde | |
Add a Billboard property for Sprite3D | |||
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora | |
2019-08-27 | fix otherwise unitialized variables, found in #31694 | Robin Hübner | |
2019-08-26 | Prevent move_and_slide() to generate an error. | Milan Davidovic | |
When moving KinematicBody2D from one scene to another and not freeing the old scene, the first call to move_and_slide() in the new scene will generate an error because KinematicBody2D keeps internaly a RID on_floor_body of a body resource in the old scene which no more has a space assigned. To fix this, on_floor_body is set to empty RID in response to NOTIFICATION_ENTER_TREE notification of KinematicBody2D and KinematicBody. Also all other data related to move_and_slide() is reset: floor, ceiling, wall flags, colliders vector, floor_velocity. This fixes #31416. | |||
2019-08-23 | Merge pull request #31014 from DavidSichma/kinematic_angle | Rémi Verschelde | |
Fix floor_max_angle comparison for impossible angles | |||
2019-08-21 | Draw 3D collision shape/raycast gizmos in grayscale when disabled | Hugo Locurcio | |
This makes them easier to distinguish from their enabled counterparts, as is already done in the 2D editor. | |||
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-01 | Fix floor_max_angle comparison for impossible angles | David Sichma | |
2019-07-31 | Tweak Area and PhysicsBody damping setting hints for consistency | Hugo Locurcio | |
This partially addresses #19182. | |||
2019-07-27 | Add frame_cords accessors to Sprite and Sprite3D | groud | |
2019-07-25 | Fix wrong placement of new line in 'PhysicsBody' warning | Michael Alexsander Silva Dias | |