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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-05-03
Merge pull request #16359 from Noshyaar/convert
Rémi Verschelde
2018-05-03
Merge pull request #18572 from bzztbomb/fix/project_local_ray_normal_virtual
Rémi Verschelde
2018-05-03
Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::proj...
Brian Richardson
2018-05-03
Merge pull request #18514 from neikeq/api-hash-fixes
Rémi Verschelde
2018-05-01
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Rémi Verschelde
2018-04-29
Fix binding some core API methods only in tools builds
Ignacio Etcheverry
2018-04-27
CSG Support for Godot!
Juan Linietsky
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-04-14
Avoid converting Quat to Euler angles when not necessary.
tagcup
2018-04-11
Use internal physics processing for Nodes' internal logic
Rémi Verschelde
2018-04-09
Fix RigidBody's configuration warning for Z axis
Alexander Alekseev
2018-04-08
Merge pull request #16707 from Web-eWorks/atlasfixes
Juan Linietsky
2018-04-07
Merge pull request #17642 from brendor/master
Juan Linietsky
2018-03-30
Improve side impulse calculation
Bastiaan Olij
2018-03-23
Merge pull request #17555 from poke1024/add-worldenv-warning
Rémi Verschelde
2018-03-20
Particles 2D and 3D - fix hue variation not working by transposing the hue ma...
brendor
2018-03-17
a way to ensure that camera is disabled
Jakub Grzesik
2018-03-16
Warn about WorldEnvironment being ignored
Bernhard Liebl
2018-03-16
InterpolatedCamera: use internal_process
Poommetee Ketson
2018-03-02
Don't crash when trying to add an invalid navmesh
Hein-Pieter van Braam
2018-02-24
Fix visibility of gizmos on scene load
JFonS
2018-02-24
Particles: fix corrupted scene when saved after convert (2nd try)
Poommetee Ketson
2018-02-21
Fix typos with codespell
luz.paz
2018-02-20
Merge pull request #16757 from AndreaCatania/kinpush
Rémi Verschelde
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-19
Improve CollisionObject/CollisionObject2D warning message
Chris Bradfield
2018-02-19
Merge pull request #16060 from sdfgeoff/apply_torque
Rémi Verschelde
2018-02-19
Fix timer second not zero padded when < 10
Poommetee Ketson
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-02-15
Exposed apply_torque_impulse to gdscript and added documentation for added ap...
sdfgeoff
2018-02-15
Fix Sprite3D's incorrect behavior when using AtlasTextures.
Webster Sheets
2018-02-05
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
Merge pull request #15254 from mrcdk/pitch_scale
Rémi Verschelde
2018-01-22
Merge pull request #15938 from poke1024/fix15904
Rémi Verschelde
2018-01-21
Fix typo in CollisionObject warning
Rémi Verschelde
2018-01-21
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
Bernhard Liebl
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
Before I forget, add warnings on areas without children (should not break any...
Juan Linietsky
2018-01-12
modify default param names in couple of signals
Unknown
2018-01-12
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
Rémi Verschelde
2018-01-12
Merge pull request #15620 from AndreaCatania/p4
Rémi Verschelde
2018-01-12
Reset collider on ray node
AndreaCatania
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-11
Update collision shapes data on tree entered
Pedro J. Estébanez
2018-01-11
Merge pull request #15531 from AndreaCatania/p2
Juan Linietsky
2018-01-11
solved particle memory leak, fixes #15591
Juan Linietsky
2018-01-11
Fixed crash on duplicate GIProbe baking
AndreaCatania
2018-01-11
Fix registered light_data property type name
Ruslan Mustakov
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