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Godot with FMOD integration
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2022-01-12
Merge pull request #55446 from Calinou/spritebase3d-remove-opacity
Rémi Verschelde
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-07
Fix NavigationObstacle errors
Pawel Lampe
2022-01-06
Fix incorrect default transform values on foreign 3D nodes
SaracenOne
2022-01-05
Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
Merge pull request #56491 from hinlopen/n3d-minor-improvement
Rémi Verschelde
2022-01-04
Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...
Stijn
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-confi...
JFonS
2022-01-04
Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-11
GPULightMapper: convert colors of lights to linear
William Deurwaarder
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
VehicleWheel can now return the surface it's colliding with.
Steve Szilágyi
2021-12-10
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Fix _validate_property on AnimatedSprite 2D and 3D
Jonathan Gollnick
2021-12-08
Decrease the default dynamic range in VoxelGIData to 2.0
Hugo Locurcio
2021-12-08
Rename GPUParticles attractor and collision nodes to have a 3D suffix
Hugo Locurcio
2021-12-06
Fixed sphere emission shape to emit particles in a spheres volume and added "...
Raffaele Picca
2021-12-06
Remove ProximityGroup3D node
kobewi
2021-12-06
Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation
Rémi Verschelde
2021-12-03
Fix WorldEnvironment node warning about unset resources
Pedro J. Estébanez
2021-12-03
Random initial color parameter for ParticleMaterial
Raffaele Picca
2021-12-02
Merge pull request #55474 from akien-mga/copy-operators-no-reference
Rémi Verschelde
2021-12-02
Merge pull request #53287 from Chaosus/sprite3d_fix
Rémi Verschelde
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-29
Remove redundant SpriteBase3D `opacity` property
Hugo Locurcio
2021-11-26
Emit node configuration warnings for GeometryInstance3D distance fade
Hugo Locurcio
2021-11-26
Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...
Raffaele Picca
2021-11-26
Fix VoxelGIData dynamic range property being treated as integer
Hugo Locurcio
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Fix horizontal velocity being always reset when the body hit a wall in 3d
fabriceci
2021-11-22
Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3d
Camille Mohr-Daurat
2021-11-22
Fix body stuck in some 3d advanced scenario
fabriceci
2021-11-21
Fix wall acceleration in move and slide (3D)
fabriceci
2021-11-18
Remove outdated comments related to the 20-layer editor limitation
Hugo Locurcio
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
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