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AgeCommit message (Collapse)Author
2018-05-08Fix some enums missing its bindMarcelo Fernandez
2018-05-08Merge pull request #17559 from simedis/joint_motorsRémi Verschelde
Implemented interface for bullet linear motors
2018-05-07Merge pull request #11973 from AndreaCatania/ragdollJuan Linietsky
Ragdoll - Physical bone node
2018-05-07Implemented ragdollAndreaCatania
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints
2018-05-07Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures."Juan Linietsky
2018-05-03Merge pull request #16359 from Noshyaar/convertRémi Verschelde
Particles: fix corrupted scene when saved after convert
2018-05-03Merge pull request #18572 from bzztbomb/fix/project_local_ray_normal_virtualRémi Verschelde
Fix for ARVRCamera::project_local_ray_normal not getting called.
2018-05-03Camera::project_local_ray_normal needs to be virtual so that ↵Brian Richardson
ARVRCamera::project_local_ray_normal gets called.
2018-05-03Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde
API hash fixes
2018-05-01Merge pull request #18321 from Crazy-P/Fixes-logically-dead-codeRémi Verschelde
Fixes logically dead code (Coverity)
2018-04-29Fix binding some core API methods only in tools buildsIgnacio Etcheverry
2018-04-27CSG Support for Godot!Juan Linietsky
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing!
2018-04-21Fixes logically dead code (Coverity)Crazy-P
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
2018-04-14Avoid converting Quat to Euler angles when not necessary.tagcup
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis. Added various missing functions and constructors. Should close #17968.
2018-04-11Use internal physics processing for Nodes' internal logicRémi Verschelde
2018-04-09Fix RigidBody's configuration warning for Z axisAlexander Alekseev
2018-04-08Merge pull request #16707 from Web-eWorks/atlasfixesJuan Linietsky
Fix Sprite3D's incorrect behavior when using AtlasTextures.
2018-04-07Merge pull request #17642 from brendor/masterJuan Linietsky
Particles 2D and 3D - fix hue variation not working
2018-03-30Improve side impulse calculationBastiaan Olij
2018-03-23Merge pull request #17555 from poke1024/add-worldenv-warningRémi Verschelde
Warn about WorldEnvironment being ignored
2018-03-20Particles 2D and 3D - fix hue variation not working by transposing the hue ↵brendor
matrix The hue variation matrix is hardcoded as transposed and thus the multiplication always yielded the original color value. I wanted to keep the matrix and get the same result by switching the operands (getting a result as if the matrix was transposed).
2018-03-17a way to ensure that camera is disabledJakub Grzesik
2018-03-16Implemented interface for bullet joint motorsGeoffrey
2018-03-16Warn about WorldEnvironment being ignoredBernhard Liebl
2018-03-16InterpolatedCamera: use internal_processPoommetee Ketson
2018-03-02Don't crash when trying to add an invalid navmeshHein-Pieter van Braam
It is possible to try to add an invalid object as a navmesh through GDScript which results in an engine crash. This creates a debug message that should help the user figure out what's wrong.
2018-02-24Fix visibility of gizmos on scene loadJFonS
2018-02-24Particles: fix corrupted scene when saved after convert (2nd try)Poommetee Ketson
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
Improved kinematic body, Now can move rigid body
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-19Improve CollisionObject/CollisionObject2D warning messageChris Bradfield
2018-02-19Merge pull request #16060 from sdfgeoff/apply_torqueRémi Verschelde
Exposed apply_torque_impulse to gdscript
2018-02-19Fix timer second not zero padded when < 10Poommetee Ketson
Also RTR "Time Left:"
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-15Exposed apply_torque_impulse to gdscript and added documentation for added ↵sdfgeoff
apply_torque_impulse method
2018-02-15Fix Sprite3D's incorrect behavior when using AtlasTextures.Webster Sheets
2018-02-05Added physics API in order to enable/disable collisions between rigidbody ↵Andrea Catania
attached to a joint with bullet physics bullet Fixes #16424
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-02-01Merge pull request #15254 from mrcdk/pitch_scaleRémi Verschelde
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-01-22Merge pull request #15938 from poke1024/fix15904Rémi Verschelde
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-21Fix typo in CollisionObject warningRémi Verschelde
2018-01-21Fix crash on deleted rigidbodies without contact monitor (issue 15904)Bernhard Liebl
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18Before I forget, add warnings on areas without children (should not break ↵Juan Linietsky
anything). Seen too many users misunderstanding the edit rect is the shape.
2018-01-12modify default param names in couple of signalsUnknown
'name' default param should not be used since there is problem with name shadowing
2018-01-12Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapesRémi Verschelde
Update collision shapes data on tree entered
2018-01-12Merge pull request #15620 from AndreaCatania/p4Rémi Verschelde
Reset collider on ray node
2018-01-12Reset collider on ray nodeAndreaCatania
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵Juan Linietsky
of tree notification. Updated doc accordingly.