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AgeCommit message (Expand)Author
2017-07-03Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky
2017-07-03Update visibility icon properlyvolzhs
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-28Reworked translation systemJuan Linietsky
2017-06-27Merge pull request #9404 from Zylann/curve_improvementJuan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-26Curve featuresMarc Gilleron
2017-06-25Usability improvements for folding. Unfortunately SpatialMaterial broke compa...Juan Linietsky
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
2017-06-24Added Curve resourceMarc Gilleron
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-19Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog
2017-06-19Merge pull request #8870 from tagcup/pathfollowThomas Herzog
2017-06-16Merge pull request #9208 from Calinou/tweak-default-fovRémi Verschelde
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
2017-06-16Increase the default perspective camera FOVHugo Locurcio
2017-06-14Merge pull request #9165 from Noshyaar/pr-areaRémi Verschelde
2017-06-14Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky
2017-06-12Change Omni light default mode to Cube, avoids users confusing it as a bug, c...Juan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-06-01GI probes working back againJuan Linietsky
2017-05-31Fix PathFollow rotations.Ferenc Arn
2017-05-22Merge pull request #8832 from Zireael07/vehicle-improvs-masterRémi Verschelde
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-20GDScript can now tell if the wheel is in contact with the ground; change roll...Zireael07
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-16Particles potential crash fix 2honix
2017-05-02Add double-sided flag to SpriteBase3D (fixes #8007)Andrea Faulds
2017-04-24Merge pull request #8509 from nunodonato/fixspatialmaterialRémi Verschelde
2017-04-24Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterialNuno Donato
2017-04-24Merge pull request #8395 from 20kdc/masterRémi Verschelde
2017-04-24Merge pull request #8102 from bd339/iss3172Rémi Verschelde
2017-04-21Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)20kdc
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-03Fix more property names in _change_notify calls.Andreas Haas
2017-03-30Show 3D raycasts when debugging collisionsBenjamin Dahse
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky