index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
Age
Commit message (
Expand
)
Author
2019-05-10
Allow or_greater for most properties of NavMesh
Bojidar Marinov
2019-05-10
Fixes to ClippedCamera
JFonS
2019-05-07
Add transform support to deal with Bullets centering of shapes
Bastiaan Olij
2019-05-05
fix CollisonShape changing shape cause crash when not in a tree
yakun.zhang
2019-05-03
Merge pull request #28640 from bojidar-bg/17885-navmesh-entry-broken
Rémi Verschelde
2019-05-03
Fix navmesh not finding optimal paths
Bojidar Marinov
2019-05-02
Merge pull request #27415 from aqnuep/kinematicbody_fixes
Rémi Verschelde
2019-04-30
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-30
Merge pull request #26897 from rodolforg/fix_spatial_look_at_affecting_scale
Rémi Verschelde
2019-04-30
Merge pull request #27007 from BastiaanOlij/arvr_notifications
Rémi Verschelde
2019-04-30
Merge pull request #27371 from ShyRed/fixdisabled2dcollisions
Rémi Verschelde
2019-04-30
Merge pull request #27707 from Calinou/tweak-message-wording
Rémi Verschelde
2019-04-29
Merge pull request #18992 from aaronfranke/mono-equal-approx
Rémi Verschelde
2019-04-27
Revert "Fix AudioStreams::stop possibly causing a small noise"
Juan Linietsky
2019-04-26
Spatial::look_at() now preserves its scale values
Rodolfo Ribeiro Gomes
2019-04-27
Send notifications to ARVRInterfaces
Bastiaan Olij
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-04-25
Merge pull request #28380 from kiidmale/fix-cpuparticles
Rémi Verschelde
2019-04-24
Make multimesh invisible initially in CPUParticles
Daeil Kim
2019-04-23
Allow adding disabled shapes
ShyRed
2019-04-23
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-23
Merge pull request #25155 from Timofffee/Timofffee-patch-vehicle
Hein-Pieter van Braam
2019-04-23
Merge pull request #26064 from JFonS/add_frustum_camera_mode
Hein-Pieter van Braam
2019-04-22
Added bindings for methods related to obtaining base an instance from VisualI...
Juan Linietsky
2019-04-22
Merge pull request #26868 from NilsIrl/master
Rémi Verschelde
2019-04-22
Merge pull request #27673 from qarmin/small_fixes
Rémi Verschelde
2019-04-22
Add Attenuation Model "DISABLED" for AudioStreamPlayer3D
Nils ANDRÉ-CHANG
2019-04-21
Merge pull request #27219 from raphael10241024/debug_fix
Rémi Verschelde
2019-04-21
Improve wording of various messages and make casing more consistent
Hugo Locurcio
2019-04-16
Expose localize_rests to gdscript.
K. S. Ernest (iFire) Lee
2019-04-15
Removed unnecessary error from _area_inout
CatThingy
2019-04-13
Clean up ASSIMP import code.
Juan Linietsky
2019-04-11
Fix collider debug shape didn't changes with collider size changes
yakun.zhang
2019-04-10
Added generator audio stream, and spectrum analyzer audio effect
Juan Linietsky
2019-04-09
Added a get_rpm() function to VehicleWheel
Adam Sharp
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-04-07
Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh
Rémi Verschelde
2019-04-06
Merge pull request #26486 from marxin/fix-Wdeprecated-copy
Rémi Verschelde
2019-04-05
Add Open Asset Import Library to Godot.
K. S. Ernest (iFire) Lee
2019-04-05
Fix -Wimplicit-fallthrough warnings from GCC 8
Rémi Verschelde
2019-04-01
Make angular_damp of new Area nodes match the global default
Tomasz Chabora
2019-03-30
Fix Viewport and Camera issues
Pedro J. Estébanez
2019-03-27
Merge pull request #27200 from piyushdagar/new
Rémi Verschelde
2019-03-27
KinematicBody performance and quality improvements
Daniel Rakos
2019-03-20
Ensure non-emitting particles not processed on entering tree
Daeil Kim
2019-03-18
Fixed CollisionObject signals do not trigger on Area
piyushdagar
2019-03-10
Fix resetting of CPUParticles (2D and 3D)
JFonS
2019-03-09
Merge pull request #26784 from humblers/fix-cpuparticles2d
Rémi Verschelde
2019-03-09
Prevent invisible/inactive cpuparticles to redraw(3d)
Daeil Kim
[prev]
[next]