Age | Commit message (Collapse) | Author |
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Also removes unused override_mode property since we removed the local pose override feature in #71137.
Fixes #72407
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[Sprite3D/Label3D] Expose alpha antialiasing properties.
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Replace Area gravity point distance scale with unit distance
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Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
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Use Callable for Navigation Agent callbacks
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Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
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Rename Navigation uses of 'location' to 'position'
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Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
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Changed Camera3D Ortho Size Limit
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transparency mode for default materials and Label3D and Sprite3D.
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Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
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Rename getters and signals on XR nodes to be consistant with input types
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SaracenOne/disable_data_generation_on_foreign_resources
Disable navmesh, lightmap, and VoxelGI generation on foreign data
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Convert en_GB spelling to en_US with codespell
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Simplify AudioStreamPolyphonic
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* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster)
* Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability.
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Warn against using non-uniform scale for 3D physics (in the editor and class reference)
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Error when removing a physics node during a physics callback
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Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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Removes all 3D modification resources. SkeletonIK3D is a node and still supported.
Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x.
Remove local_pose_override feature from Skeleton3D and BoneAttachment3D.
Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones.
Note: This change only affects 3D. SkeletonModification2D will work as before.
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Somehow that PR didn't run the CI checks.
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Fix debug shape of `ShapeCast3D` not updating on `Shape` change
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Calinou/particles-tweak-animation-offset-property-hint
Tweak particles animation offset property hint to allow more precise values
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* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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[4.x] Rework const on NavigationServer methods
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Fix VisibleOnScreenEnabler disabling in editor
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
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Add reparent methods to Node
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* This behavior is not allowed, the error text suggests using call_deferred().
* Added a check in Node::remove_child to prevent future crashes of this type.
* Fixed a performance regression introduced by #36244.
Fixes #63718, probably other crashes too.
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`AnimatedSprite{2D,3D}` improvements
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
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* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
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Allow to apply the angular velocity of a moving platform
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Add safety-checks before some servers `free()`
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