Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky | |
2017-07-15 | -Fix for multiple reflection probes causing issues. | Juan Linietsky | |
-Fix for positional sound corruption to avoid making people deaf. | |||
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky | |
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||
2017-07-11 | Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancement | Rémi Verschelde | |
RemoteTransform and RemoteTransform2D enhancements | |||
2017-07-10 | Merge pull request #9592 from RandomShaper/remove-warns | Thomas Herzog | |
Remove warnings about benign situations | |||
2017-07-10 | Remove warnings about benign situations | Pedro J. Estébanez | |
2017-07-05 | Added the following features to RemoteTransform and RemoteTransform2D: | TwistedTwigleg | |
- Added the ability to toggle changes in position, rotation, and scale - Added the ability to toggle changes in either local or global coordinates | |||
2017-07-05 | Use the gravity constant to calculate weights | Johan Manuel | |
2017-07-04 | Implemented environment arrays for skybox reflection and roughness, quality ↵ | Juan Linietsky | |
increase is enormous. | |||
2017-07-03 | Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap | Rémi Verschelde | |
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | |||
2017-07-03 | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg | |
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | |
2017-07-03 | Update visibility icon properly | volzhs | |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | |
-Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458 | |||
2017-06-28 | Reworked translation system | Juan Linietsky | |
-Label and Button reload translation on the fly -Resources are loaded and reload depending on locale | |||
2017-06-27 | Merge pull request #9404 from Zylann/curve_improvement | Juan Linietsky | |
Curve improvement | |||
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object | |||
2017-06-26 | Curve features | Marc Gilleron | |
- Ability to set tangents as linear - Indicative min and max values - CurveTexture doesn't need min and max anymore | |||
2017-06-25 | Usability improvements for folding. Unfortunately SpatialMaterial broke ↵ | Juan Linietsky | |
compatibility. | |||
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky | |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | |
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky | |
-Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR! | |||
2017-06-24 | Added Curve resource | Marc Gilleron | |
- New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor | |||
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky | |
Added back CanvasItemMaterial | |||
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky | |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky | |
2017-06-19 | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | |
Add double-sided flag to SpriteBase3D [master] | |||
2017-06-19 | Merge pull request #8870 from tagcup/pathfollow | Thomas Herzog | |
Fix PathFollow rotations. | |||
2017-06-16 | Merge pull request #9208 from Calinou/tweak-default-fov | Rémi Verschelde | |
Increase the default perspective camera FOV | |||
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | |
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes | |||
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio | |
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes. | |||
2017-06-14 | Merge pull request #9165 from Noshyaar/pr-area | Rémi Verschelde | |
Refactor layer_mask to collision_layer | |||
2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more ↵ | Juan Linietsky | |
sensible. | |||
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson | |
2017-06-13 | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky | |
2017-06-12 | Change Omni light default mode to Cube, avoids users confusing it as a bug, ↵ | Juan Linietsky | |
closes #8813 | |||
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly | |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky | |
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. | |||
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-02 | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky | |
2017-06-01 | GI probes working back again | Juan Linietsky | |
2017-05-31 | Fix PathFollow rotations. | Ferenc Arn | |
Used parallel transport to move the object along the curve. Also introduced a few more math checks useful for debugging. | |||
2017-05-22 | Merge pull request #8832 from Zireael07/vehicle-improvs-master | Rémi Verschelde | |
Expose wheel's contact to GDScript and set roll influence in editor [3.0] | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | GDScript can now tell if the wheel is in contact with the ground; change ↵ | Zireael07 | |
roll influence of the wheel in editor | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-16 | Particles potential crash fix 2 | honix | |
2017-05-02 | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds | |
2017-04-24 | Merge pull request #8509 from nunodonato/fixspatialmaterial | Rémi Verschelde | |
Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | |||
2017-04-24 | Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | Nuno Donato | |