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AgeCommit message (Collapse)Author
2019-04-23Disable GI probe capturing lights with bake mode disabledDaniel Rakos
The bake mode property of lights previously didn't affect GI probes. This change makes the GI probe ignore lights that have their bake mode set to disabled.
2019-02-04Add frame support for Sprite3D with region enabledMichael Alexsander Silva Dias
2019-01-28binding for get_frustum() of camera classYusuf
2019-01-24Fix PhysicsBody ignoring set_friction/bounce with default valueRémi Verschelde
The intent was to avoid creating a physics override to set a default value that doesn't make a difference, but as #22406 shows it can be necessary to set the default value *back* after an override was created to set a non-default value. Fixes #22406.
2019-01-18Fixed Bone Transform OrderGrant Clarke
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector. Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-17Fix uninitialized memory error.Juan Linietsky
2019-01-17Avoid crashing GIProbe bake with broken UV data, closes #25028Juan Linietsky
2019-01-17Merge pull request #25038 from GlaDos28/masterRémi Verschelde
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
2019-01-17Merge pull request #24993 from YeldhamDev/cppcheck_warns_scene_fixRémi Verschelde
Appease some CppCheck warns for files in the "scene" directory
2019-01-17fixed AudioStreamPlayer3D::_get_attenuation_db epsilon valueEvgeny Savelyev
2019-01-16Rename OrientedPathFollow to PathFollowOrientedDanilo Villa (Davi)
2019-01-16Appease some CppCheck warns for files in the "scene" directoryMichael Alexsander Silva Dias
2019-01-03Allow offset and unit_offset to be set higher than one loopTimo Schwarzer
Fixes #24745
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-30Merge pull request #24506 from JFonS/expose_gizmosRémi Verschelde
Expose the new gizmo plugin system to scripting
2018-12-21Expose the new gizmo plugin system to scriptingJFonS
2018-12-14Merge pull request #24161 from aroncds/masterRémi Verschelde
Fix properties update in remote transform
2018-12-13i18n: Sync translation template with current sourceRémi Verschelde
Also French translation update and misc fixes to source strings.
2018-12-08Reverse bitangent on everythings to ensure default normal map behavriour is ↵Bastiaan Olij
consistent
2018-12-04Fix properties update in remote transformAron Castro
2018-12-04#24131: fix for PathFollow offset slider overlapping with the inspectorGleb Mineev
2018-12-03Merge pull request #24051 from Omicron666/patch-1Rémi Verschelde
Fixes typo in source string sent to translation.
2018-12-02remove_unused_get_frustumpaul gruenbacher
2018-12-02Merge pull request #24007 from JFonS/fix_cpuparticles_scaleRémi Verschelde
Fix "scale" property collision in CPUParticles
2018-11-30Fix "scale" property collision in CPUParticlesJFonS
2018-11-29Fixes typo in source string sent to translation.Omicron
no mesh has ~~not~~ been assigned
2018-11-28Removed error that should not be an error, fixes #21088Juan Linietsky
2018-11-28Fix many errors found by PVS-StudioAaron Franke
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28Merge pull request #23994 from AndreaCatania/precRémi Verschelde
Added function to control 6DOF precision
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-25Update ARVR{Anchor,Controller}'s configuration warningFlorian Jung
Updates their config warning upon change of `controller_id` or `anchor_id`, respectively. fixes godotengine/godot#23881
2018-11-23Fixing wrong type hint on CPUParticles and CPUParticles2D's color rampItalo Vieira
Fixes #22795
2018-11-22Fix 6DOF Physical Bone jointIvan Varesi
Adding angular and linear springs param to PhysicalBone joint type JOINT_TYPE_6DOF, using new 6DOF feautres implemented in sdfgeoff/godot@e149327. Typo correction lenear_equilibrium_point to linear_equilibrium_point.
2018-11-20Merge pull request #23760 from BastiaanOlij/fix_tangent_directionRémi Verschelde
Fixing tangent and binormal logic
2018-11-20Removed duplicate property bind in Generic6DOFJoint.Ibrahn Sahir
Probably a copy paste error.
2018-11-19Remove the "is able to sleep" condition for adding visibility notifier ↵Juan Linietsky
nodes, fixes #19659 I think the previous behavior was more useful, but I understand it's not obvious or discoverable.
2018-11-19Fixing tangent and binormal logicBastiaan Olij
2018-11-19Tweak the Hue Variation property hint to allow finer adjustmentsHugo Locurcio
2018-11-17Merge pull request #23767 from marcelofg55/fix_is_playingRémi Verschelde
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde
Exposing more of bullets 6DOF spring constraints
2018-11-17Fix AudioStreamPlayer2D/3D::is_playing right after a play()Marcelo Fernandez
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
-Also added set_deferred, this was missing.
2018-11-13Make 2D particles work OOTB (again)JFonS
2018-11-13Ability to remove buses while they are being used on 2D and 3D stream ↵Juan Linietsky
players. Fixes #15115
2018-11-13Merge pull request #23299 from FlamyAT/sprite3d-floating-offsetRémi Verschelde
Changed Sprite3D to float based drawing
2018-11-13Added angular restitutionGeoffrey Irons
Adding angular and linear springs Added getters
2018-11-12Merge pull request #17530 from bojidar-bg/17516-detect-deltaRémi Verschelde
Make it possible to call move_and_slide from _process, even if it is not recommended
2018-11-12Merge pull request #23090 from DavidSichma/inconsistent-kinematicRémi Verschelde
Consistency in KinematicBody
2018-11-10Fix wrong editor hints for angular_velocity propertiesKanabenki
2018-11-08Make it possible to call move_and_slide from _process, even if it is not ↵Bojidar Marinov
recommended Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates Fixes #17516