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AgeCommit message (Expand)Author
2020-04-29Merge pull request #38203 from woollysammoth/multiple-ik-bugRémi Verschelde
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-25Resets global pose of IK chain bones being solved, rather than the whole skel...Sam
2020-04-23Merge pull request #38109 from nekomatata/mesh-instance-active-materialRémi Verschelde
2020-04-22Fix get_active_material when a material is directly set on the meshPouleyKetchoupp
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-20Fix more GCC -Wmaybe-uninitialized warningsRémi Verschelde
2020-04-20doc: Sync classref with current sourceRémi Verschelde
2020-04-17Merge pull request #37949 from reduz/implement-global-shader-uniformsRémi Verschelde
2020-04-17Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2Rémi Verschelde
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-17Activate Physics Process in SpringArm3D.Andrea Catania
2020-04-15Merge pull request #37914 from clayjohn/VULKAN-decal-fixRémi Verschelde
2020-04-15Fix texture check in decal setupclayjohn
2020-04-15Run SpringArm3D's process within physics.Marcel Admiraal
2020-04-15Merge pull request #37896 from NutmegStudio/decal-enum-constant-fixRémi Verschelde
2020-04-15Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANTNutmegStudio
2020-04-15Fix typo in light3d (Texture -> Texture2D)NutmegStudio
2020-04-14Merge pull request #37887 from reduz/implement-projectorsRémi Verschelde
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-14Merge pull request #37316 from nekomatata/physical-bone-settingsRémi Verschelde
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
2020-04-14Implement decalsJuan Linietsky
2020-04-14Add PhysicalBone rotation, damping, axis lock & can sleepPouleyKetchoupp
2020-04-13Handle huge offset values in Path2D and Path3D set_offsetMickeMakaron
2020-04-13Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-10Merge pull request #37722 from reduz/implement-softshadowsRémi Verschelde
2020-04-09Support light size and soft shadowsJuan Linietsky
2020-04-09Renaming all ARVR nodes to XRBastiaan Olij
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-02Replace more occurrences of NULL with nullptrRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-02Merge pull request #37504 from qarmin/out_of_bound_cursorRémi Verschelde
2020-04-01Fix out of bound array access caused by unassigned variableRafał Mikrut
2020-03-30Add a method to retrieve active material from MeshInstanceclayjohn
2020-03-30Merge pull request #37436 from akien-mga/doc-node-renamesRémi Verschelde
2020-03-30Fix another batch of -Wmaybe-uninitialized warningsRémi Verschelde
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
2020-03-28Fixed missed occurrences in #37361 renamings.dankan1890
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Fix build with disable_3d=yes, remove dependency on WorldEnvironmentRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky