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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2020-04-29
Merge pull request #38203 from woollysammoth/multiple-ik-bug
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-25
Resets global pose of IK chain bones being solved, rather than the whole skel...
Sam
2020-04-23
Merge pull request #38109 from nekomatata/mesh-instance-active-material
Rémi Verschelde
2020-04-22
Fix get_active_material when a material is directly set on the mesh
PouleyKetchoupp
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-20
Fix more GCC -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-17
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Rémi Verschelde
2020-04-17
Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
Activate Physics Process in SpringArm3D.
Andrea Catania
2020-04-15
Merge pull request #37914 from clayjohn/VULKAN-decal-fix
Rémi Verschelde
2020-04-15
Fix texture check in decal setup
clayjohn
2020-04-15
Run SpringArm3D's process within physics.
Marcel Admiraal
2020-04-15
Merge pull request #37896 from NutmegStudio/decal-enum-constant-fix
Rémi Verschelde
2020-04-15
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT
NutmegStudio
2020-04-15
Fix typo in light3d (Texture -> Texture2D)
NutmegStudio
2020-04-14
Merge pull request #37887 from reduz/implement-projectors
Rémi Verschelde
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Merge pull request #37316 from nekomatata/physical-bone-settings
Rémi Verschelde
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-14
Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-04-13
Handle huge offset values in Path2D and Path3D set_offset
MickeMakaron
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-10
Merge pull request #37722 from reduz/implement-softshadows
Rémi Verschelde
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-30
Add a method to retrieve active material from MeshInstance
clayjohn
2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
Fix another batch of -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Fixed missed occurrences in #37361 renamings.
dankan1890
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Fix build with disable_3d=yes, remove dependency on WorldEnvironment
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
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