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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2020-12-05
Add missing 'bake_finished' signal
Pawel Lampe
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
Rename XR get_type and get_name
Aaron Franke
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-28
Merge pull request #43925 from madmiraal/fix-16039a
Rémi Verschelde
2020-11-28
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-27
Remove RigidBody weight property
Marcel Admiraal
2020-11-25
Check joint nodes and generate configuration warning messages.
Marcel Admiraal
2020-11-20
doc: Warn about using Node internal processing
Rémi Verschelde
2020-11-17
Merge pull request #38812 from aaronfranke/brace-no-empty-line
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-17
Lowering the Minimum Unit at Shape3D and Cameras
Tokage
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-21
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-13
Remove old RigidBody layers property and methods.
Marcel Admiraal
2020-10-12
doc: Sync classref with current source
Rémi Verschelde
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
Remove area or body from map before emitting signals.
Marcel Admiraal
2020-10-02
Merge pull request #42451 from Duroxxigar/rename-toplevel
Rémi Verschelde
2020-10-02
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-10-01
Made toplevel a property for Node3D and CanvasItem
Duroxxigar
2020-09-23
Fixes updating CPUParticles emmision shape values
booer
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-09-08
Changes to SkeletonIK:
TwistedTwigleg
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-09-04
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-09-03
Merge pull request #41044 from hoontee/master-4
Rémi Verschelde
2020-08-31
Reorder sprite h_frames & v_frames
Jonathan Vice
2020-08-23
Ensure node's area tree signals are disconnected when clearing monitoring,
Marcel Admiraal
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-08-09
Fix 2D Particle velocity with directed emission mask
PouleyKetchoupp
2020-08-05
Implement CollisionShape3D.make_convex_from_siblings()
hoontee
2020-07-27
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p...
ConorLPBoyle
2020-07-24
Remove multilevel calls
George Marques
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
Add Method get_inverse_inertia_tensor
Yerik
2020-07-14
Properly pass safe margin on initialization.
Juan Linietsky
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-08
Fix repeated updates of PathFollow3D Transform
Maganty Rushyendra
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-01
Merge pull request #40016 from akien-mga/environment-code-cleanup
Rémi Verschelde
2020-07-01
Merge pull request #36307 from Xrayez/raycast-enabled-true
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-27
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D:...
Adam Reichold
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
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