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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-07-01
Merge pull request #19886 from AndreaCatania/no3d
Rémi Verschelde
2018-07-01
Fixes #19845 no 3d Compilation issue
Andrea Catania
2018-07-01
Fixes #19648 Kinematic body move_and_slide compatibility issue
Andrea Catania
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-24
Fight off some error spam in the editor
Bastiaan Olij
2018-06-16
Fix property hint for ReflectionProbe extents
Rémi Verschelde
2018-06-13
Merge pull request #19487 from JFonS/better_3d_select
Rémi Verschelde
2018-06-13
Polished 3D selection
JFonS
2018-06-10
updated some particlematerial properties
clayjohn
2018-05-27
Merge pull request #18691 from Web-eWorks/atlasfixes
Juan Linietsky
2018-05-26
Check for 0 roll influence
Bastiaan Olij
2018-05-20
Up vector implementation and OrientedPathFollow.
danilo2205
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-15
-New inspector.
Juan Linietsky
2018-05-14
Fixed some warnings found with Cppcheck.
Michael Alexsander Silva Dias
2018-05-13
Revert "Use fake audio playing property in editor"
Hein-Pieter van Braam
2018-05-13
Merge pull request #17367 from ShyRed/audio_playing_
Hein-Pieter van Braam
2018-05-10
Improved API to active / deactive ragdoll
Andrea Catania
2018-05-08
Fix some enums missing its bind
Marcelo Fernandez
2018-05-08
Fix AtlasTexture usage in Sprite3D.
Webster Sheets
2018-05-08
Merge pull request #17559 from simedis/joint_motors
Rémi Verschelde
2018-05-07
Merge pull request #11973 from AndreaCatania/ragdoll
Juan Linietsky
2018-05-07
Implemented ragdoll
AndreaCatania
2018-05-07
Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures."
Juan Linietsky
2018-05-03
Merge pull request #16359 from Noshyaar/convert
Rémi Verschelde
2018-05-03
Merge pull request #18572 from bzztbomb/fix/project_local_ray_normal_virtual
Rémi Verschelde
2018-05-03
Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::proj...
Brian Richardson
2018-05-03
Merge pull request #18514 from neikeq/api-hash-fixes
Rémi Verschelde
2018-05-01
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Rémi Verschelde
2018-04-29
Fix binding some core API methods only in tools builds
Ignacio Etcheverry
2018-04-27
CSG Support for Godot!
Juan Linietsky
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-04-14
Avoid converting Quat to Euler angles when not necessary.
tagcup
2018-04-11
Use internal physics processing for Nodes' internal logic
Rémi Verschelde
2018-04-09
Fix RigidBody's configuration warning for Z axis
Alexander Alekseev
2018-04-08
Merge pull request #16707 from Web-eWorks/atlasfixes
Juan Linietsky
2018-04-07
Merge pull request #17642 from brendor/master
Juan Linietsky
2018-03-30
Improve side impulse calculation
Bastiaan Olij
2018-03-23
Merge pull request #17555 from poke1024/add-worldenv-warning
Rémi Verschelde
2018-03-20
Particles 2D and 3D - fix hue variation not working by transposing the hue ma...
brendor
2018-03-17
a way to ensure that camera is disabled
Jakub Grzesik
2018-03-16
Use fake audio playing property in editor
ShyRed
2018-03-16
Implemented interface for bullet joint motors
Geoffrey
2018-03-16
Warn about WorldEnvironment being ignored
Bernhard Liebl
2018-03-16
InterpolatedCamera: use internal_process
Poommetee Ketson
2018-03-02
Don't crash when trying to add an invalid navmesh
Hein-Pieter van Braam
2018-02-24
Fix visibility of gizmos on scene load
JFonS
2018-02-24
Particles: fix corrupted scene when saved after convert (2nd try)
Poommetee Ketson
2018-02-21
Fix typos with codespell
luz.paz
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