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2019-07-16Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hintsRémi Verschelde
Tweak audio cutoff property hints to allow reasonable values only
2019-07-14added individual particle random lifetimeclayjohn
2019-07-12Tweak audio cutoff property hints to allow reasonable values onlyHugo Locurcio
This also makes all cutoff property hints consistent. This closes #29588.
2019-07-09Merge pull request #30304 from DavidSichma/remote_cacheRémi Verschelde
Exposed update_cache() of RemoteTransform and RemoteTransform2D
2019-07-09Added force_update_cache() to RemoteTransform and RemoteTransform2DDavid Sichma
2019-07-09Merge pull request #30443 from Calinou/improve-node-configuration-warningsRémi Verschelde
Improve the node configuration warning display
2019-07-09Merge pull request #30404 from Calinou/add-spotlight-configuration-warningRémi Verschelde
Add a configuration warning when using ultrawide SpotLight with shadows
2019-07-09Add a configuration warning when using ultrawide SpotLight with shadowsHugo Locurcio
This partially addresses #12028.
2019-07-09Improve the node configuration warning displayHugo Locurcio
- Refer to properties explicitly when possible - When multiple warnings are returned, always separate them by one blank line to make them easier to distinguish - Improve grammar and formatting
2019-07-08Merge pull request #30407 from qarmin/small_fixessRémi Verschelde
Fixes minor issues found by static analyzer
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-07Merge pull request #30357 from simonpuchert/spheresRémi Verschelde
Particles / CPUParticles: Return uniform density spheres.
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)
2019-07-06cpu_particles: Return uniform density spheres.Simon Puchert
The current implementation normalizes points from a uniform distribution on a cube. This creates a non-uniform distribution on the sphere.
2019-07-03Merge pull request #29988 from NathanWarden/lightmap_hint_sizeRémi Verschelde
Added a fallback size to the lightmap baker in case mesh lightmap hint sizes are 0,0
2019-07-02Updated lightmap baker to dynamically calculate lightmap sizes based on ↵Nathan Warden
surface area.
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-07-02Merge pull request #26613 from KoBeWi/direction_of_particlesRémi Verschelde
Add a Direction property to ParticlesMaterial
2019-07-01Merge pull request #29980 from Dentrax/directed-by-qarminRémi Verschelde
Fix some editor crashes
2019-07-01Merge pull request #30126 from qarmin/remove_unnecessary_codeRémi Verschelde
Remove unnecessary code and add some error explanations
2019-07-01fix some crashesFurkan Türkal
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-06-29Merge pull request #29380 from bojidar-bg/16086-docs-default-valueRémi Verschelde
Add default values to the editor help, docs, and generated RST
2019-06-27Merge pull request #29937 from clayjohn/particles-one-shot-bugRémi Verschelde
Update emitting status on one-shot particles
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086
2019-06-27doc: Complete and harmonize all _MAX constant descriptionsRémi Verschelde
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
Remove redundant code, possible NULL pointers and others
2019-06-26Add a Direction property to ParticlesMaterialTomasz Chabora
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-25update emitting status on one-shot particlesclayjohn
2019-06-24Merge pull request #29940 from jonri/fix-vehicle-contactRémi Verschelde
Prevent VehicleBody contact damping from exceeding the baseline value…
2019-06-24Merge pull request #30031 from qarmin/prevent_setting_bad_index_enumsRémi Verschelde
Set to enum variables, only correct values
2019-06-24Set to enum variables, only correct valuesqarmin
2019-06-24Merge pull request #29974 from clayjohn/particles_restartRémi Verschelde
Properly set emitting when particles restart
2019-06-21properly set emitting when particles restartclayjohn
2019-06-21CPUParticles: Set linear velocity to 0, like GPU ParticlesRémi Verschelde
2019-06-21Particles: Properly initialize angular velocity parameterRémi Verschelde
Right now it would take garbage values when loading scenes, which could end up written to the scene file.
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-06-19Merge pull request #27310 from KoBeWi/angular_dankRémi Verschelde
Make angular_damp of new Area nodes match the global default
2019-06-18Prevent VehicleBody contact damping from exceeding the baseline value when ↵Jon Ring
roll influence is very small. When contact damping exceeds 1.0, the wheels will lose grip when the vehicle is not moving.
2019-06-16Tweak some editor property hints to be more flexible and consistentHugo Locurcio
This partially addresses #19242.
2019-06-16Merge pull request #29700 from clayjohn/cpuparticles_transform_bugRémi Verschelde
Fix CPU particles bug with local_coords and transform
2019-06-14fix CPU particles bug with local_coords and transformclayjohn
2019-06-14Merge pull request #29782 from JFonS/expose_camera_clip_offsetRémi Verschelde
Expose ClippedCamera clip_offset
2019-06-14Expose ClippedCamera clip_offsetjfons
2019-06-13Implement missing orbit velocity for CPUParticles and CPUParticles2DRémi Verschelde
The relevant code was copied from (GPU) ParticlesMaterial but commented out initially, and never ported. Closes #29580.
2019-06-12Merge pull request #29589 from kbajno/masterRémi Verschelde
Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun
2019-06-12Merge pull request #29696 from akien-mga/cpuparticles-randomnessRémi Verschelde
CPUParticles: Do randomness ratio computations in phase instead of time
2019-06-12Merge pull request #29685 from akien-mga/cpuparticles-tangential-accelRémi Verschelde
CPUParticles: Fix inconsistent tangential acceleration
2019-06-11CPUParticles: Do randomness ratio computations in phase instead of timeRémi Verschelde
The original shader code uses a phase (ratio from 0 to 1 for the particle lifetime) for the randomness ratio computations, and this code was ported over but converted to time computations. The seeding/cycle logic was thus invalid, so we're going back to phase for these computations, thus fixing the previous non-working time/emission randomness property. Part of #29692. Follow-up to #26859.