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path: root/scene/3d
AgeCommit message (Expand)Author
2021-07-27Add check to internal methods to prevent crashHaoyu Qiu
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Merge pull request #50748 from JFonS/gizmo_reworkRémi Verschelde
2021-07-23Node3D gizmo improvementsjfons
2021-07-21Merge pull request #50370 from QbieShay/circle-emitter-particleRémi Verschelde
2021-07-21Use is_equal_approx in more placesAaron Franke
2021-07-20Merge pull request #38317 from verdog/get-cam-2d-4.0Rémi Verschelde
2021-07-19Merge pull request #50604 from aaronfranke/float-array-castRémi Verschelde
2021-07-19Explicitly cast to float when creating a float arrayAaron Franke
2021-07-18Optimize StringName usagereduz
2021-07-15Support for 3D sync to physicsPouleyKetchoupp
2021-07-14Merge pull request #49348 from Geometror/fix-particles-hidden-basecolorRémi Verschelde
2021-07-13Merge pull request #50063 from nekomatata/more-accurate-move-and-slideRémi Verschelde
2021-07-13Merge pull request #50401 from Calinou/decal-add-node-configuration-warningsRémi Verschelde
2021-07-13Add node configuration warnings for the Decal nodeHugo Locurcio
2021-07-11This commits adds a new emitter type for particles materialQbieShay
2021-07-07Options to clean/simplify convex hull generated from meshPouleyKetchoupp
2021-07-07Merge pull request #50193 from reduz/fix-command-queue-crashRémi Verschelde
2021-07-07Merge pull request #50214 from Calinou/occluderinstance3d-add-node-configurat...Rémi Verschelde
2021-07-07Fix Command Queue Crashreduz
2021-07-07Add node configuration warnings to OccluderInstance3DHugo Locurcio
2021-07-04Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio
2021-07-04Fix color properties of particle nodes/materialHendrik Brucker
2021-07-03add viewport.get_camera_2d()Josh Chandler
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-07-01Make move_and_slide collision detection more accuratePouleyKetchoupp
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-07-01Merge pull request #50040 from reduz/fix-renderingserver-bindingsRémi Verschelde
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-30Import mesh colors in 8BPP.reduz
2021-06-30Merge pull request #49834 from nekomatata/physics-disable-modesRémi Verschelde
2021-06-30Merge pull request #50014 from reduz/remove-immediateRémi Verschelde
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-30Merge pull request #50009 from reduz/fix-suffixes-and-degreesRémi Verschelde
2021-06-30Add support for controlling physics nodes' behavior when disabledPouleyKetchoupp
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-30Merge pull request #49901 from nekomatata/move-and-collide-fix-slideRémi Verschelde
2021-06-29Merge pull request #49719 from LightningAA/rename-node-is-ancestor-ofRémi Verschelde
2021-06-28Fix move_and_collide causing sliding on slopesPouleyKetchoupp
2021-06-27Increase the default ReflectionProbe extents to Vector3(10, 10, 10)Hugo Locurcio
2021-06-21Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Use double-sided material for RayCast3DHugo Locurcio
2021-06-18Merge pull request #49475 from nekomatata/kinematic-collision-ridRémi Verschelde
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-16Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-14Merge pull request #48287 from aaronfranke/camera-is-frustumRémi Verschelde