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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Improved Voxel AO settings.
Juan Linietsky
2020-02-11
Fix to category in material.
Juan Linietsky
2020-02-11
Several fixes to GIProbes
Juan Linietsky
2020-02-11
Fixed uninitialized memory bug in voxelizer
Juan Linietsky
2020-02-11
Fix export template compilation
Pedro J. Estébanez
2020-02-11
AO support for GIProbe (right on time for Godot Sprint!)
Juan Linietsky
2020-02-11
GIProbe now generates a distance field on bake using CPU, for better compatib...
Juan Linietsky
2020-02-11
Dynamic object support for GI Probes (a bit buggy still)
Juan Linietsky
2020-02-11
Fixed 2D and 3D CPU Particles
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Untested support for compute shaders
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Directional lights and shadow mapping are functional.
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
Documented the new NavigationServer and all its associated nodes (2D and 3D)
Duroxxigar
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-09
Merge pull request #36048 from AndreaCatania/SoftBodyStiff
Rémi Verschelde
2020-02-09
Make softbody completelly stiff to attachment point
Andrea Catania
2020-02-08
Added feature to move physical bones with skeleton when not simulating physics
Andrea Catania
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-25
Fixes crash in Spatial::notification
Haoyu Qiu
2020-01-24
Allow greater values in unit_offset
Tomasz Chabora
2020-01-22
Merge pull request #35406 from lawnjelly/ortho-shadow
Rémi Verschelde
2020-01-22
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-22
Incorrect joystick id was returned on an inactive ARVR controller
Bastiaan Olij
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-16
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
2020-01-15
Fixes get_floor_normal() returning the user defined floor_normal.
Marcel Admiraal
2020-01-10
Added function to expose floor normal, useful to correctly calculate player v...
Andrea Catania
2020-01-09
fixed camera project_position function that was still using the near paramete...
Ben Hickling
2020-01-05
Don't update the floor_velocity with the current linear_velocity.
Marcel Admiraal
2020-01-02
Update Camera.project_position to not return get_global_transform().origin if...
SIYU FU
2020-01-02
Fix wrong disconnect in callback in VisibilityNotifier 3D
Александр Растриженков
2020-01-02
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Rémi Verschelde
2020-01-01
Merge pull request #34665 from timothyqiu/camera-fov
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
Tint 3D light gizmos using the light's color
Hugo Locurcio
2019-12-29
Clamps fov/size for Camera gizmo
Haoyu Qiu
2019-12-22
i18n: Sync translations with Weblate + update template
Rémi Verschelde
2019-12-21
Add a range property hint for the number of contacts reported
Hugo Locurcio
2019-12-16
Use an internal skin unless one is supplied by user, fixes #32766
Juan Linietsky
2019-12-14
Merge pull request #34300 from Acvarium/ragdoll-impuls
Rémi Verschelde
2019-12-12
Added apply_central_impulse to PhysicalBone class
Vitalii Shmorhun
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