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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-17
Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers
Rémi Verschelde
2020-12-15
Remove Generic6DOFJoint precision property
Marcel Admiraal
2020-12-11
ProximityGroup: Fix access modifiers, rename private methods for clarity
Rémi Verschelde
2020-12-11
Fix PathFollow3D updating on unit_offset 0
Tomasz Chabora
2020-12-10
Rename Area3D audio_bus_name getter and setter
Marcel Admiraal
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-08
Merge pull request #44184 from madmiraal/xrcontroller-button_released
Rémi Verschelde
2020-12-08
Rename XRController signal button_release to button_released
Marcel Admiraal
2020-12-07
Remove ChainTip copy constructor
Marcel Admiraal
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-12-05
Merge pull request #44116 from Scony/add-bake-finished-signal
Rémi Verschelde
2020-12-05
Add missing 'bake_finished' signal
Pawel Lampe
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
Rename XR get_type and get_name
Aaron Franke
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-28
Merge pull request #43925 from madmiraal/fix-16039a
Rémi Verschelde
2020-11-28
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-27
Remove RigidBody weight property
Marcel Admiraal
2020-11-25
Check joint nodes and generate configuration warning messages.
Marcel Admiraal
2020-11-20
doc: Warn about using Node internal processing
Rémi Verschelde
2020-11-17
Merge pull request #38812 from aaronfranke/brace-no-empty-line
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-17
Lowering the Minimum Unit at Shape3D and Cameras
Tokage
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-21
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-13
Remove old RigidBody layers property and methods.
Marcel Admiraal
2020-10-12
doc: Sync classref with current source
Rémi Verschelde
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
Remove area or body from map before emitting signals.
Marcel Admiraal
2020-10-02
Merge pull request #42451 from Duroxxigar/rename-toplevel
Rémi Verschelde
2020-10-02
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-10-01
Made toplevel a property for Node3D and CanvasItem
Duroxxigar
2020-09-23
Fixes updating CPUParticles emmision shape values
booer
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-09-04
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-09-03
Merge pull request #41044 from hoontee/master-4
Rémi Verschelde
2020-08-31
Reorder sprite h_frames & v_frames
Jonathan Vice
2020-08-23
Ensure node's area tree signals are disconnected when clearing monitoring,
Marcel Admiraal
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-08-09
Fix 2D Particle velocity with directed emission mask
PouleyKetchoupp
2020-08-05
Implement CollisionShape3D.make_convex_from_siblings()
hoontee
2020-07-27
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p...
ConorLPBoyle
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