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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-06-06
Merge pull request #4101 from SaracenOne/listener
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-21
VehicleBody: Cosmetic fixes to previous commit
Rémi Verschelde
2016-05-21
Add get_linear_velocity() method to VehicleBody class
Agustin Benavidez
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-05-14
New reworked AnimatedSprite!
Juan Linietsky
2016-05-12
classref: Fixed return types in Area and Area2D (#4635)
MattUV
2016-05-06
Rotation APIs: Better exposure for degrees methods
Rémi Verschelde
2016-05-04
Fix wrong return and argument types in documentation
Ignacio Etcheverry
2016-04-15
BoneAttachments now position themselves instantly during bind.
Saracen
2016-04-09
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-04-07
Merge pull request #4259 from neikeq/pr-issue-4224
Rémi Verschelde
2016-04-07
Fix RayCast not updating when debugging collissions
Ignacio Etcheverry
2016-04-06
Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes
Bojidar Marinov
2016-03-20
Added listener spatial node.
Saracen
2016-03-09
fix six possible "divide by zero"
Hubert Jarosz
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-07
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-02-16
refix particles3d issue, bringing down the amount limit to 1024
Nuno Donato
2016-01-31
-Fix crash opening and closing the scene, closes #3491
Juan Linietsky
2016-01-23
Merge pull request #2698 from Faless/add_area_fix
Juan Linietsky
2016-01-12
-Properly lock and and warn about switching off contact monitoring, fixes #3041
Juan Linietsky
2016-01-03
Fix delay on audio stream pause
Saracen
2016-01-02
Properly clear/restore current camera when switching scenes. Fixes #2137
Juan Linietsky
2016-01-02
remove the invalid id error when freeing a 3D joint, fixes #2383
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-14
New and corrected are override modes.
Ovnuniarchos
2015-12-08
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-08
made the exclusion of nodes from joints optional, fixes #3015
Juan Linietsky
2015-12-08
Merge pull request #2868 from akien-mga/pr-fix-can-move-to
Juan Linietsky
2015-12-02
Properly update node after clearing shapes in _update_shapes_from_children()
Fabio Alessandrelli
2015-11-26
Added set_hidden method to Spatial and CanvasItem
romulox_x
2015-11-22
Fix can_move_to and rename it for more clarity
Rémi Verschelde
2015-11-18
Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-02
BoneAttachment fix.
Saracen
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-10-19
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-10-19
-some fixes to where screen is read from rasterizer
Juan Linietsky
2015-10-17
misc cleanup
Juan Linietsky
2015-10-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-21
remove required argument from streamplayer (was a bug), make it default as 0...
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-15
Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-09-09
Rewrite of the AudioStream API
Juan Linietsky
2015-08-30
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-08-29
-added hints to sprite v/hframes, fixes truncation problem
Juan Linietsky
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