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godot-fmod
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Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2022-02-28
Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
Ricardo Buring
2022-02-28
Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
Ricardo Buring
2022-02-28
Merge pull request #58596 from rburing/joints_disconnect_connected_signals
Rémi Verschelde
2022-02-28
Fix AnimatedSprite infinite loop
Haoyu Qiu
2022-02-27
Joint2D and Joint3D: disconnect only connected signals
Ricardo Buring
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-22
Rename motion_velocity to velocity
Chris Bradfield
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-10
Fix typos with codespell
Rémi Verschelde
2022-02-08
Merge pull request #57627 from JFonS/occluder_improvements
Rémi Verschelde
2022-02-08
Fix RayCast{2,3}D.clear_exceptions clears parent
Haoyu Qiu
2022-02-07
Improvements and fixes to occluders
jfons
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-02-04
String: Add contains().
Anilforextra
2022-02-01
Merge pull request #57355 from akien-mga/method-bindings-clearer-types
Rémi Verschelde
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-28
Merge pull request #56601 from Scony/fix-navigation-obstacle-errors
Rémi Verschelde
2022-01-28
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-26
Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...
fabriceci
2022-01-25
Store ObjectID instead of raw pointer for Shape Owners
Haoyu Qiu
2022-01-24
Merge pull request #57144 from AnilBK/fix-pos-dragging
Rémi Verschelde
2022-01-25
Node2D/Node3D: Fix Undraggable Position Property.
Anilforextra
2022-01-24
rename free mode to floating mode
fabriceci
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-13
Merge pull request #56740 from AnilBK/camera-pre-allocate
Rémi Verschelde
2022-01-13
CameraMatrix: Pre-allocate Vector in get_projection_planes().
Anilforextra
2022-01-12
Merge pull request #55446 from Calinou/spritebase3d-remove-opacity
Rémi Verschelde
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-07
Fix NavigationObstacle errors
Pawel Lampe
2022-01-06
Fix incorrect default transform values on foreign 3D nodes
SaracenOne
2022-01-05
Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
Merge pull request #56491 from hinlopen/n3d-minor-improvement
Rémi Verschelde
2022-01-04
Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...
Stijn
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-confi...
JFonS
2022-01-04
Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-11
GPULightMapper: convert colors of lights to linear
William Deurwaarder
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
VehicleWheel can now return the surface it's colliding with.
Steve Szilágyi
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