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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-04-27
Expose creating multiple-convex-collision static bodies to GDScript
asheraryam
2021-04-23
Implement occlusion culling
jfons
2021-04-23
Merge pull request #47485 from rafallus/fix/rigidbody-crash
Rémi Verschelde
2021-04-23
Merge pull request #48028 from smix8/issue_47337_broken_navagent3d_callback
Rémi Verschelde
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
Rémi Verschelde
2021-04-19
Fix broken NavigationAgent3D collision avoidance callback
smix8
2021-04-19
Use multiple threads to import.
Juan Linietsky
2021-04-18
Put physics override parameters in their own group and document that areas ca...
Lightning_A
2021-04-16
Merge pull request #47923 from smix8/issue_47850_4.x
Rémi Verschelde
2021-04-15
Merge pull request #47933 from TwistedTwigleg/skeletonik_changes_and_bug_fixe...
Rémi Verschelde
2021-04-15
Changed SkeletonIK3D to clear bone overrides when stopping
TwistedTwigleg
2021-04-15
fix skeleton (ik) not resetting global_bone_overrides properly
smix8
2021-04-15
Fix forgotten rename on surface material override
Bastiaan Olij
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-12
Fix crashes with CollisionObject debug shapes
PouleyKetchoupp
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-04-07
Merge pull request #47441 from TwistedTwigleg/skeletonik_changes_and_bug_fixe...
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-bool-literals`
Rémi Verschelde
2021-04-03
Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_ref
Rémi Verschelde
2021-04-02
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly...
TwistedTwigleg
2021-04-01
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-03-29
Change XRPositionalTracker to a reference and better expose it to GDNative
Bastiaan Olij
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-24
Fix RayCast3D color in game with no collision
PouleyKetchoupp
2021-03-20
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
Rémi Verschelde
2021-03-19
Merge pull request #47151 from nekomatata/soft-body-attachment-error
Rémi Verschelde
2021-03-18
Fix spamming errors when SoftBody pinned nodes have no attachment
PouleyKetchoupp
2021-03-18
Fix for regression in SkeletonIK code
TwistedTwigleg
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-17
Merge pull request #47081 from nekomatata/collision-debug-shape-game-only
Rémi Verschelde
2021-03-16
Disable debug collision shapes in the editor
PouleyKetchoupp
2021-03-16
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-03-14
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes
Rémi Verschelde
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-08
use collision mask in vehicle raycast
Angad Kambli
2021-03-07
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Rémi Verschelde
2021-03-06
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-03-04
Adding Raycast3D custom debug shape thickness and color
jmb462
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-03-03
Merge pull request #46616 from sps1112/fix-bakedlightmap-crash
Rémi Verschelde
2021-03-03
Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression
Rémi Verschelde
2021-03-03
Add size<=0 check in BakedLighmapData._get_user_data()
sps1112
2021-03-02
Fix Joint2D/Joint3D node path reset on scene switch
PouleyKetchoupp
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
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