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AgeCommit message (Expand)Author
2021-08-14Use get_global_* functions instead of using transforms.Anilforextra
2021-08-13Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde
2021-08-13Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke
2021-08-13Merge pull request #51607 from aaronfranke/includesRémi Verschelde
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Use the Unicode multiplication symbol where relevantHugo Locurcio
2021-08-12Merge pull request #51580 from aaronfranke/particles-real-doubleRémi Verschelde
2021-08-12Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multip...Rémi Verschelde
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-08-12Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-08-12Fix CPU Particles spreadMorris Tabor
2021-08-12Fix move and slide regression by allowing multiple collision directionfabriceci
2021-08-11Merge pull request #41956 from Calinou/rename-engine-iterations-per-secondRémi Verschelde
2021-08-11Rename `iterations_per_second` to `physics_ticks_per_second`Hugo Locurcio
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-10Organize methods in Viewport and explicitly name 3D methods with 3DAaron Franke
2021-08-10Merge pull request #51457 from nekomatata/moving-platforms-3dRémi Verschelde
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-08-09Some work on double supportAaron Franke
2021-08-09Merge pull request #51446 from nekomatata/fix-moving-platform-rotationRémi Verschelde
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Merge pull request #45568 from aaronfranke/node3d-real_tRémi Verschelde
2021-08-07Fix Path3D initial forward calculationRaul Santos
2021-08-03Fix inverted condition in CharacterBody2D/3D set_max_slidesPouleyKetchoupp
2021-08-03Use real_t in 3D nodesAaron Franke
2021-08-03Merge pull request #50986 from raulsntos/fix-path-3d-endRémi Verschelde
2021-08-01Move code for looking_at to BasisAaron Franke
2021-07-29Fix directional shadow biasreduz
2021-07-28Fix forward calculation in PathFollow3D for the position at the end of the curveRaul Santos
2021-07-28Add node configuration warning for GeometryInstance3D distanceHugo Locurcio
2021-07-27Add check to internal methods to prevent crashHaoyu Qiu
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Merge pull request #50748 from JFonS/gizmo_reworkRémi Verschelde
2021-07-23Node3D gizmo improvementsjfons
2021-07-21Merge pull request #50370 from QbieShay/circle-emitter-particleRémi Verschelde
2021-07-21Use is_equal_approx in more placesAaron Franke
2021-07-20Merge pull request #38317 from verdog/get-cam-2d-4.0Rémi Verschelde
2021-07-19Merge pull request #50604 from aaronfranke/float-array-castRémi Verschelde
2021-07-19Explicitly cast to float when creating a float arrayAaron Franke
2021-07-18Optimize StringName usagereduz
2021-07-15Support for 3D sync to physicsPouleyKetchoupp
2021-07-14Merge pull request #49348 from Geometror/fix-particles-hidden-basecolorRémi Verschelde
2021-07-13Merge pull request #50063 from nekomatata/more-accurate-move-and-slideRémi Verschelde
2021-07-13Merge pull request #50401 from Calinou/decal-add-node-configuration-warningsRémi Verschelde
2021-07-13Add node configuration warnings for the Decal nodeHugo Locurcio
2021-07-11This commits adds a new emitter type for particles materialQbieShay