Age | Commit message (Expand) | Author |
2020-04-14 | Add PhysicalBone rotation, damping, axis lock & can sleep | PouleyKetchoupp |
2020-04-13 | Handle huge offset values in Path2D and Path3D set_offset | MickeMakaron |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde |
2020-04-10 | Add proper quality settings to soft shadows | clayjohn |
2020-04-10 | Merge pull request #37722 from reduz/implement-softshadows | Rémi Verschelde |
2020-04-09 | Support light size and soft shadows | Juan Linietsky |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky |
2020-04-02 | Replace more occurrences of NULL with nullptr | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-04-02 | Merge pull request #37504 from qarmin/out_of_bound_cursor | Rémi Verschelde |
2020-04-01 | Fix out of bound array access caused by unassigned variable | Rafał Mikrut |
2020-03-30 | Add a method to retrieve active material from MeshInstance | clayjohn |
2020-03-30 | Merge pull request #37436 from akien-mga/doc-node-renames | Rémi Verschelde |
2020-03-30 | Fix another batch of -Wmaybe-uninitialized warnings | Rémi Verschelde |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde |
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde |
2020-03-28 | Fixed missed occurrences in #37361 renamings. | dankan1890 |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Fix build with disable_3d=yes, remove dependency on WorldEnvironment | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-25 | Fix volume interpolation in positional audio nodes | Waridley |
2020-03-24 | Fixed IK rotation issue | Andrea Catania |
2020-03-20 | Merge pull request #37169 from AndreaCatania/AndreaCatania-patch-2 | Rémi Verschelde |
2020-03-19 | Fixes navigation path reset | Andrea Catania |
2020-03-17 | Fix visibility enabler flag toggling | Tomasz Chabora |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-08 | Complete NavigationMeshInstance rename | lupoDharkael |
2020-03-07 | ARVRController.is_button_pressed requires to return a boolean | Bastiaan Olij |
2020-03-05 | Add a new configuration warning to CollisionShape | Pierre Caye |
2020-02-28 | Merge pull request #36640 from reduz/resource-loader-refactor | Rémi Verschelde |
2020-02-28 | Removed interactive loader, added proper thread loading. | Juan Linietsky |
2020-02-28 | Signals: Port more uses of connect_compat | Rémi Verschelde |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-28 | Merge pull request #36388 from AndreaCatania/some_renames | Rémi Verschelde |
2020-02-28 | Renamed NavigationPolygonInstance to NavigationRegion2D | Andrea Catania |
2020-02-27 | Renamed PlaneShape to WorldMarginShape | Andrea Catania |
2020-02-27 | Renamed NavigationMeshInstance to NavigationRegion | Andrea Catania |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-21 | Add support for named binds in Skin. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |